FREQUENCY: Very rare ([Temperate Wilderness Hills], [Temperate
Wilderness Forest], [Temperate Wilderness Swamp])
FREQUENCY: Very rare ([Tropical
Wilderness Hills], [Tropical Wilderness Forest], [Tropical Wilderness Swamp])
NO. APPEARING: 1
ARMOR CLASS: 3 / 5 (appendages)
MOVE: 0" (effectively)
HIT DICE: 6 + 1 per year <assuming a typo: text read
61 hp / year>
% IN LAIR: 0%
TREASURE TYPE: Incidental
NO. OF ATTACKS: 3
DAMAGE/ATTACK: 1-3
SPECIAL ATTACKS: [SB]
SPECIAL DEFENSES: [SB]
MAGIC RESISTANCE: 1% per year of age
INTELLIGENCE: Low
ALIGNMENT: Neutral (evil)
SIZE: L (20' tall)
LEVEL/X.P. VALUE: VII | 1600 + 8
The hangman tree is so named for its rope-like appendages.
These sinewy vines resemble nooses at their ends and
when dropped down appear much as if they were hanging ropes.
Hangman trees are deciduous and are found in temperate
to subtropical climes.
Their shallow root systems and small numbers of leaves
require them to supplement their nutrition by direct ingestion of protein.
Thus,
each tree traps prey.
A hangman tree can move very slowly,
its effective movement being but a few feet per day once
fully grown.
Saplings* move about 6 feet per hour,
mature trees at about one-third that rate.
All are solitary.
During freezing weather,
a taproot is put down and the tree is dormant.
A hangman tree has no interest in any sort of treasure,
and as each moves constantly,
it is unlikely that any treasure
will be found near one,
although indigestible items will be expelled from its
trunk periodically.
The tree attacks by dropping its noose-like appendages
around prey.
Although each tree has 6-9 appendages,
only 3 can be controlled at one time.
It takes 13-20 points to sever and destroy a vine.
This is exclusive of damage to the tree proper.
When in contact with a victim,
the vine-like appendage is drawn tight.
From 1-3 points of damage accrue to the victim each round
as the vine tightens and lifts the prey (up to 1000 pounds) to the upper
trunk opening.
This requires 4 full rounds.
On the 5th round,
the victim is dropped into the acidic secretion contained
within the barrel of the trunk of the hangman tree.
The victim will suffer 3-12 points of acid damage per
round until dead,
and then digestion takes place.
Escape from the trunk-stomach is nearly impossible due
to sharp growths which surround the top opening and point down inward.
About 3 man-sized victims can fit within the tree's digestive
cavity at one time.
Each hangman tree has a hallucinatory perfume which it
can release at will,
usually doing so while prey is 30-80 feet distant.
This will cause victims to believe the tree is some ordinary
sort of [quickwood] or [treant], etc.
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A tree of this sort can speak haltingly in Common learned
over the years.
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Each also has a MR based on its age because it draws power
from the environment.
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Lightning or electricity will cause double damage if used
to attack the tree.
Extreme cold will shock the tree into dormancy until
it thaws out.
Darkness also causes it to slow down its activity, although
it still functions at half efficiency.
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A hangman tree resembles a thick oak with few branches
and sparse foliage.
There are knot-like protruberances where the sensory
organs are,
usually high on the trunk.
The lower trunk will show a scar-like place for expulsion
of indigestibles.
*Optional guide for tree ages:
noncombatant sprout, 1-10 years;
sapling, 11-25 years;
mature tree, 26-75 years;
old tree, 76-150 years;
ancient tree, 151+ years.
Q: Is the hit-point
rating for the hang.
man tree correct? At 61
hp a year, a
151-year-old tree would
have 9,211
hp and a one-year-old tree
would
have a minimum of 69 hp.
A: This is a misprint;
the hit-dice rating is 6,
+ 1 hp per year. A 151-year-old
tree would
have 6 HD + 151 hp.
(142.10)