MANTRAP (Man-eating Plant)

FREQUENCY: Very rare ([Tropical Wilderness Hills], [Tropical Wilderness Forest])
NO. APPEARING: 1-2
ARMOR CLASS: 6
MOVE: Nil
HIT DICE: 4 to 9
% IN LAIR: 100%
TREASURE TYPE: [J] (x 5), [K] (x 5), [L] (x 5), [M] (x 5), [N] (x 5), [Q] <text = J-N (x5), Q>
NO. OF ATTACKS: 2-5
DAMAGE/ATTACK: [SB]
SPECIAL ATTACKS: [SB]
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Standard
INTELLIGENCE: Non-
ALIGNMENT: Neutral
SIZE: L (3' per hit die)
LEVEL/X.P. VALUE: V | 275 + 6

SAVES:

This insidious plant attracts prey by scent, entrapping and dissolving its
victims in acidic secretions. During the daylight hours it releases pollen
continuously, with the resulting effect that all creatures within 60 feet
must save vs. Poison or become fascinated with the odor. Those fascinated
will proceed to the body of the plant and will even voluntarily climb into 1
of the 2-5 leaf traps on the plant. Once entered, the leaf traps will close,
firmly entrapping the victim. The acidic secretion therein will dissolve
the victim quickly, inflicting a nmber of points damage per ruond equal
to victim's AC (discounting dexterity bonuses, for a minimum of
1 point of damage per round). Items exposed to the acid must
save once per turn against the effects; all metal receives a +2 bonus. The
victims cannot be pulled free until the plant is dead. Nor can the fascination
be dispelled until the odor sours 24 hours later or unless the plant is burned.
 

ADQ: Is it possible to use the Mantrap scent
from Monster Manual II as a trap in other
areas?
ADA: The distillation of the scent of the
Mantrap is possible but when it is placed on
other than plant material, the victims get
saves at +4 to resist.
(Polyhedron #14)

<above image is wrong>
<image should be: Your Wife>

<image: see REF1 The Terrible Trouble at Tragidore, page 9>
<image: see Whistledown's Mantrap, Dungeon 42>