FREQUENCY: Rare
FREQUENCY: Rare ([Dungeon Level II])
FREQUENCY:
Rare ([Cold Civilized Forest], [Cold Civilized Swamp]), ([Cold Wilderness
Forest], [Cold Wilderness Swamp])
FREQUENCY:
Very rare ([Cold Civilized Mountains], [Cold Civilized Hills]), ([Cold
Wilderness Mountains], [Cold Wilderness Hills])
FREQUENCY:
Rare ([Temperate Civilized Forest], [Temperate Civilized Swamp])
FREQUENCY:
Very rare ([Temperate Civilized Mountains], [Temperate Civilized Hills])
FREQUENCY:
Rare ([Temperate Wilderness Forest], [Temperate Wilderness Swamp])
FREQUENCY:
Very rare ([Temperate Wilderness Mountains], [Temperate Wilderness Hills])
FREQUENCY:
Rare ([Tropical Civilized Forest])
FREQUENCY:
Very rare ([Tropical Civilized Mountains], [Tropical Civilized Hills],
[Tropical Civilized Forest], [Tropical Civilized Swamp])
FREQUENCY:
Rare ([Tropical Civilized Swamp])
FREQUENCY:
Very rare ([Tropical Wilderness Mountains], [Tropical Wilderness Hills])
NO. APPEARING: 2-12
ARMOR CLASS: 10
MOVE: Nil
HIT DICE: 1-2 hp
% IN LAIR: 100%
TREASURE TYPE: Nil
NO. OF ATTACKS: Nil
DAMAGE/ATTACK: Nil
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
INTELLIGENCE: Average
ALIGNMENT: Neutral evil
SIZE: S (1/2' square)
LEVEL/X.P. VALUE: II | 30
+ 1
SAVES: 16.17.18.20.19
This evil black moss has the magical power to steal memories from others.
When an intelligent creature
is within 60 feet it must save vs. Spells
<50% immunity for semi-intelligent creatures?>
or the moss will steal all
the creature's memories from the last 24h (including memorized spells).
It can try to steal from
1 creature per round until it succeeds, and then it will not attack again
for 24 hours.
If an obliviax with stolen
memories is attacked, it will, in 1 round, form a part of itself into a
tiny moss imitation of the creature whose memories it stole.
This mossling remains attached
to the parent moss and can defend itself only by casting any stolen spells.
The only way to regain stolen
memories is to eat the living obliviax.
This takes 1 round.
If a save
vs. Poison is made, the eater will gain all the stolen memories including
spells.
If the save fails the eater
will become very ill for 3-18 turns. <see the table in the WSG>
It is possible to gain another's
memories by eating this moss.
Anyone who gains spells
by eating the obliviax can CAST them.
The memory gained this way
fades in 24 hours.
Q: If a spell-caster
eats obliviax containing
spell memories, can he exceed
his normal spell load? When
a
character gains spells from
the
moss, at what level are
they cast?
Also, the Monster Manual
II says
that failing a save vs.
poison after
eating the moss will cause
a character
to become very ill. What
are the
game effects of this illness?
A: Spell-casters can
exceed their normal
memorized-spell maximums
and even cast
spells from other classes,
providing that
the save is successful.
Any spells gained
are cast at the level of
the character who
lost them to the moss, as
decided by the
DM. The effects of the illness
are up to the
DM; I recommend that the
afflicted character
suffer the loss of 1 hp
and one point
of constitution per turn.
If the character
should reach zero hit points,
he dies immediately;
if his constitution drops
below
three, he becomes totally
incapacitated
until the illness passes
(see the Monster
Manual II, page 96). Constitution
points
are regained at the rate
of one point per
turn after the illness passes,
but the damage
remains until cured or regained
through rest.
<note: the WSG rules
on Inedible Plants can be used
for obliviax illness>
(131.63)
Quote:
Originally Posted by BOZ
gary,
did the quickling and obliviax appear anywhere before the MM2 or was that their debut?
As far as I can recall,
both of those critters made their first appearance in MM2.
Shick had the concept for
the quickling, and blamed if I can remamber
anything about the obliviax
Cheers,
Gary
Quote:
Originally Posted by Piratecat
That's what happens with
memory moss!
Well, at least memory moss
doesn't grow south on you...
Gary
Quote:
Originally Posted by BOZ
tee hee!
thanks gary, and everyone else!
:\
And not one groaning post regarding my clever pun on that:
"At least it doesn't grow south on you."
Maybe if I explain:
Grow for go,
south being a loss or bad,
and moss being found on
the north side of the tree trunk...
Gary
<note: the obliviax first
appeared in the Monster Cards>
<d, until wsg d>