QUICKLING


 

FREQUENCY: Very rare ([Cold Wilderness Forest], [Cold Wilderness Swamp])
FREQUENCY: Very rare ([Temperate Wilderness Forest], [Temperate Wilderness Swamp], [Temperate Wilderness Forest])
FREQUENCY: Very rare ([Tropical Wilderness Swamp])
FREQUENCY: Very rare ([Dungeon Level IV])



NO. APPEARING: 4-16
ARMOR CLASS: -3
MOVE: 96"
HIT DICE: 1½
% IN LAIR: 10% (16 Quicklings: forest(civilized), TPL60:10th, REF3.55)
TREASURE TYPE: [O], [P], [Q], [X]
NO. OF ATTACKS: 3
DAMAGE/ATTACK: As dagger
SPECIAL ATTACKS: [SB]
SPECIAL DEFENSES: [SB]
MAGIC RESISTANCE: Save as 19th-level clerics
INTELLIGENCE: High to genius
ALIGNMENT: Chaotic evil (neutral)
SIZE: S (2' tall)
LEVEL/X.P. VALUE: IV | 200 + 3

SAVES: 2.5.8.6.7 (C19)

These small, slender, extremely FAST-moving creatures are said to be a
race of brownies who dabbled in magic && mysteries better left alone.
Thus, legend relates, the little folk were changed into evil creatures of
great maliciousness towards humans, demihumans, and other little
people. They dwell in dark woodlands and wild, evil areas.

In any group of quicklings encountered there will be 1 individual of 3 hit
dice strength. If more than 10 quicklings are encountered, then 2 of
them will have 3 hit dice and 1 will be a 4% hit dice leader. Because of
their amazing speed, quicklings have an excellent armor class. This
speed also allows them 3 attacks per round with their needle-like
daggers. Leaders will be 75% likely to have a poison which causes
victims to fall into a drugged slumber unlessa saving throwvs. poison is
successfully made after each hit from these creatures' daggers.

All quicklings are able to use the following spell-like powers once per
day, 1 at a time, at will: ventriloquism, forget, levitate. shatter, dig, and
fire charm. They are 90% likely to be visible when moving, due to their
speed. When motionless in natural cover they are totally invisible. When
attacking, quicklings can be seen only as a blur. Thus, their SPEED and
dexterity (18) allow them to save against all attack forms as if they were
19th-level clerics. It is impossible to surprise a quickling.

Quicklings speak their own language and that of brownies, pixies, and
halflings. Most can speak many words of Common, although at a high
pitch and too quickly to be easily understood.

The quickling race is short-lived because of their accelerated rate of
motion. Mature at about 1 or 2 years of age, quicklings die between 12
and 15 years of age.
 

by Lawrence Schick



 


Quote:
Originally Posted by BOZ
gary,

did the quickling and obliviax appear anywhere before the MM2 or was that their debut? 


As far as I can recall, both of those critters made their first appearance in MM2.
Shick had the concept for the quickling, and blamed if I can remamber anything about the obliviax 

Cheers,
Gary

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