<image: more blue than white, translucency not conveyed>
FREQUENCY: Very rare
FREQUENCY: Very
rare ([Dungeon Level VII])
FREQUENCY: Rare
([Ethereal Plane])
NO. APPEARING: 1
ARMOR CLASS: 3
MOVE: 6"
HIT DICE: 8, 12 or 16
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 3-36
SPECIAL ATTACKS: Cold
SPECIAL DEFENSES: +1 or better
weapon to hit
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low
ALIGNMENT: Neutral
SIZE: L
PSIONIC ABILITY: Nil
Attack/Defense Modes:
Nil
LEVEL/X.P. VALUE: VII | 2850 + 15
The Para-elemental Plane
of Cold is located at the juncture of the major
elemental Planes of Air
and Water, and para-elementals from that
wintry land resemble tall, translucent,
white humanoids coated with frost.
Those coming within 10 feet of a cold
para-elemental take 1-4
points damage per round due to the intense
cold that surrounds its
being. The cold para-elemental has the
ability to freeze on touch water
or liquids containing mostly water for
up to 100 square feet per round to
a depth of 6 inches. In addition, it may
remove damage to itself if it is in
contact with ice, snow, or sleet and takes
no further damage while healing itself,
at a rate of 1-8 hit points per round.
Cold does half-damage to an ice para-elemental,
while fire-based attacks do double damage.
Attacks against cold-using opponents are
at -1 to damage dice.
<ongoing cold damage:
apply WSG temperature effects?>
<if so, assuming
combat, anyone within 10' of an ice para-elemental is:
-2 S, -1D, -4C, move=1/2,
-4 hit, -4 damage>
<as a cold creature,
an ice para-elemental should suffer double the effects of WSG heat damage>
The ice para-elementals have a loose organization
with no set leader,
though there are rumors that several powerful
ice-lords exist on their plane.
<Lady Frigid, 21 HD>
<Lord Nitrogen, 22 HD>
<Lady Cryogenic, 23 HD>
<Lord Zero, 24 HD>