The para-elementals are the inhabitants
of the para-elemental planes,
Ice, Ooze,
Magma,
and Smoke, that lie between the major planes
of
Earth,
Air,
Fire,
and
Water.
Para-elementals are summoned as normal
elementals are,
except that there is a chance of not getting
the summoned elemental but one from either of the major elemental planes
adjoining it.
This chance is 100% minus 5% per level
of the summoner.
Conjured para-elementals fall into 3 hit-dice-strength
categories like
their major plane brethren:
those of 16 HD are conjured by spell;
those of 12 HD are conjured by summoning
device;
and those of 8 HD strength are conjured
by means of a staff.
Para-elementals are impervious to attacks
from weapons of less than +1 enchantment
or by creatures without magical ability
of 4 hit dice or less.
As with ordinary elementals, control over
the para-elementals must be
maintained at all times, otherwise it
will turn on its summoner. The
material components needed for summoning
the para-elementals
(aside from a large amount of the <para->element)
are as follows:
a lens of clear crystal or glass is used
to summon ice elementals;
a damp cloth is used for ooze;
volcanic glass is used for magma;
and dry ash is used for smoke.
<a note can made at the individual
entries>
<color>
<in UA, 21-24 HD elementals are mentioned. full details for these
should be provided>
<MM.99: note the reference to "with magical power">
<On page 141 of the MM2, in the Very rare section of Level VII, there
are 4 listed para-elementals. I've used the 4 on this page. The 'para-elementals'
are most likely quasi-elementals, which shoul be detailed in Dragon magazine>