PHYCOMID

FREQUENCY: Rare ([Temperate Wilderness Mountains], [Temperate Wilderness Swamp])
FREQUENCY: Rare ([Tropical Wilderness Mountains], [Tropical Wilderness Swamp])
FREQUENCY: Rare ([Dungeon Level V])
 

NO. APPEARING: 1-4
ARMOR CLASS: 5
MOVE: 3"
HIT DICE: 4
% IN LAIR: 80%
TREASURE TYPE: Incidental
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 3-6/3-6 <(d4+2 / d4+2)>
SPECIAL ATTACKS: Infection
SPECIAL DEFENSES: [SB]
MAGIC RESISTANCE: [SB]
INTELLIGENCE: Unratable
ALIGNMENT: Neutral (evil)
SIZE: S (2' diameter maximum)
PSIONIC ABILITY: [SB]
    Attack/Defense Modes: [SB]
LEVEL/X.P. VALUE: V | 280 + 5

The algae-like phycomids resemble fibrous blobs of decomposing,
milky-colored matter with capped fungi growing out of them.

They exude a highly alkaline substance when attacking.
When phycomids attack they extrude a tube and discharge the alkaline fluid in small globules that have a range of 7-12 (1d6+6) feet.

In addition to alkaline damage, the globs which these creatures discharge
might also cause victims to serve as hosts for new phycomid growth.
If a victim fails to save vs. Poison, the individual will begin to
sprout mushroom-like growths in the infected AREA. This will occur in
5-8 rounds and inflict 5-8 points of damage. The growths will then begin
to spread throughout the host body, killing it in 5-8 turns, and turning it
into a new phycomid. A cure disease spell will stop the spread through
the host.

Senses: These fungoid monsters have <>
sensory organs for heat, sound, and vibrations located in several clusters.

Special Defenses: Phycomids are immune to all forms of mental attacks, including charms, holds, etc.
Fire-based attacks are saved against at +4, and damage inflicted is either half-normal or none.


UA
 

NO. OF ATTACKS: 2 (ranged only : the range of the phycomid globules is 2, with no range modifiers)
DAMAGE/ATTACK: 3-6+Infection / 3-6+Infection
SD: Immune to mind attacks
SD: Fire resistance