FREQUENCY: Rare ([Temperate
Wilderness Mountains], [Temperate Wilderness Swamp])
FREQUENCY: Rare
([Tropical Wilderness Mountains], [Tropical Wilderness Swamp])
FREQUENCY:
Rare ([Dungeon Level V])
NO. APPEARING: 1-4
ARMOR CLASS: 5
MOVE: 3"
HIT DICE: 4
% IN LAIR: 80%
TREASURE TYPE: Incidental
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 3-6/3-6 <(d4+2
/ d4+2)>
SPECIAL ATTACKS: Infection
SPECIAL DEFENSES: [SB]
MAGIC RESISTANCE: [SB]
INTELLIGENCE: Unratable
ALIGNMENT: Neutral (evil)
SIZE: S (2' diameter maximum)
PSIONIC ABILITY: [SB]
Attack/Defense
Modes: [SB]
LEVEL/X.P. VALUE: V | 280
+ 5
The algae-like phycomids
resemble fibrous blobs of decomposing,
milky-colored
matter with capped fungi growing out of them.
They exude a highly alkaline
substance when attacking.
When phycomids attack they
extrude a tube and discharge the alkaline fluid in small
globules that have a range of 7-12 (1d6+6) feet.
In addition to alkaline damage,
the globs which these creatures discharge
might also cause victims
to serve as hosts for new phycomid growth.
If a victim fails to save
vs. Poison, the individual will begin to
sprout mushroom-like growths
in the infected AREA. This will occur in
5-8 rounds and inflict 5-8
points of damage. The growths will then begin
to spread throughout the
host body, killing it in 5-8 turns, and turning it
into a new phycomid. A cure
disease spell will stop the spread through
the host.
Senses: These fungoid
monsters have <>
sensory organs for heat,
sound, and vibrations located in several clusters.
Special Defenses:
Phycomids are immune to all forms of mental attacks, including charms,
holds,
etc.
Fire-based attacks are saved
against at +4, and damage inflicted is either half-normal or none.
UA
NO. OF ATTACKS: 2 (ranged only : the range
of the phycomid globules is 2, with no range modifiers)
DAMAGE/ATTACK: 3-6+Infection / 3-6+Infection
SD: Immune to mind attacks
SD: Fire resistance