FREQUENCY: Very rare ([Cold Saltwater Depths])
FREQUENCY: Very rare ([Temperate Saltwater Surface], [Temperate Saltwater Depths])
FREQUENCY: Very rare ([Tropical Saltwater Surface], [Tropical Saltwater Depths])
NO. APPEARING: 3-18
ARMOR CLASS: 6 (7)
MOVE: 30" // 12"
HIT DICE: 2+2
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1 (3)
DAMAGE/ATTACK: 2d4 (1-2/1-2/1-4)
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
INTELLIGENCE: Average
ALIGNMENT: Neutral evil
SIZE: L (6' - 7')
or M
LEVEL/X.P. VALUE: II | 50
+ 3
SAVES: 13.14.15.16.16
These savage lycanthropes have 2 forms.
The first form is a furred
mammal,
porpoise-like in shape,
with a wolf's head.
In this form,
seawolf packs hunt the creatures
of the sea,
surrounding their prey and
biting with their canine fangs.
The second form is that of
a wolfman,
a man-shape possessing the
fur,
claws,
and teeth of a seawolf.
Statistics for the wolfman
form are given in parentheses above.
Seawolves breathe air and
must surface periodically.
They can hold their breath
as do dolphins. <specifics?>
Unlike other lycanthropes,
seawolves can be hit by normal
weapons.
Humans taking 50% or more
damage from seawolves will contract this form of lycanthropy. <note:
check if lycanthropy is only transmitted by bite>
If humans are infected while
on land,
they will travel as fast
as possible to the sea.
At sea,
they will disappear overboard
during the next full moon.
If a seawolf pack encounters
a ship,
the seawolves will change
to wolfman form and attempt to board it.
Their only purpose is to
slay all those aboard and sink the ship.