Seawolf (Lesser)

FREQUENCY: Very rare ([Cold Saltwater Depths])

FREQUENCY: Very rare ([Temperate Saltwater Surface], [Temperate Saltwater Depths])

FREQUENCY: Very rare ([Tropical Saltwater Surface], [Tropical Saltwater Depths])

NO. APPEARING: 3-18
ARMOR CLASS: 6 (7)
MOVE: 30" // 12"
HIT DICE: 2+2
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1 (3)
DAMAGE/ATTACK: 2d4 (1-2/1-2/1-4)
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
INTELLIGENCE: Average
ALIGNMENT: Neutral evil
SIZE: L (6' - 7') or M
LEVEL/X.P. VALUE: II | 50 + 3

SAVES: 13.14.15.16.16

These savage lycanthropes have 2 forms.

The first form is a furred mammal,
porpoise-like in shape,
with a wolf's head.
In this form,
seawolf packs hunt the creatures of the sea,
surrounding their prey and biting with their canine fangs.

The second form is that of a wolfman,
a man-shape possessing the fur,
claws,
and teeth of a seawolf.
Statistics for the wolfman form are given in parentheses above.

Seawolves breathe air and must surface periodically.
They can hold their breath as do dolphins. <specifics?>
Unlike other lycanthropes,
seawolves can be hit by normal weapons.
Humans taking 50% or more damage from seawolves will contract this form of lycanthropy. <note: check if lycanthropy is only transmitted by bite>
If humans are infected while on land,
they will travel as fast as possible to the sea.
At sea,
they will disappear overboard during the next full moon.

If a seawolf pack encounters a ship,
the seawolves will change to wolfman form and attempt to board it.
Their only purpose is to slay all those aboard and sink the ship.