Lycanthropes are humans with
the ability to assume animal form.
During the hours of darkness,
they most commonly shape change to their animal form.
In periods of a full
moon lycanthropes are 90% likely to be compelled to assume their
alter-shape.
They usually move about
as humans for whatever purposes they may have.
Each type has its own language
which is spoken in addition to common.
<LYCANTHROPY (Overview)>
Any humanoid creature bitten
by a lycanthrope for damage equal to or
greater than 50% of its
total potential, but not actually killed (and eaten),
is infected by the disease
of lycanthropy.
If
the person is carrying
belladonna there is a 25%
chance that this will cure the affliction if eaten
within one hour. Note that
this infusion will incapacitate the person for 1-4
days and there is a 1% chance
of the poison in it killing the creature.
Otherwise, a cure disease
spell from a 12th or higher level patriarch must
be placed upon the creature
within 3 days or it will become a lycanthrope
in 7-14 days. There are
some other forms of lycanthropes, but these are
very rare in the extreme.
<
(Lycanthropy,
In Detail)
SPECIAL DEFENSES: All are
hit only by silver or +1 or better
magic weapons
MAGIC RESISTANCE: All lycanthropes
have standard resistance
PSIONIC ABILITY: No lycanthrope
possesss psionic abilities
>
Q. Should a player
be told that his
character is fighting a skinwalker?
For example, are the adventurers
told
that they have met a werewolf
|or| just
a wolf.
A. Unless the characters
see a lycanthrope
changing form, how will they
know that they are fighting
such a
beast? The DM may choose
to drop
hints that they have met
with a wolf,
or whatever, that seems more
intelligent
than normal, but that is
all. It is
up to the characters to discover
exactly what they have encountered.
<Animal Lore & Druids: both
should be able to recognize that the animal is not what it seems to be>
The 1st
knowledge that the characters
may have that they fought
a
lycanthrope is when one (or
more) of
their number has restless
nights
during the period of the
full moon
-- and the local villagers
start looking
for the were-creature.
Assuming
that none of the characters
connect
the 2 pieces of information,
an
imaginative DM could even
have the
infected PC(s) join in
the hunt for the creature,
without
ever knowing that the thing
they are
hunting is closer than they
imagine!
(Imagine #23)
Q: Can a character
get lycanthropy
from a lycanthrope's claws?
A: No, only from
the bite. When characters
fight lycanthropes, it's
best to keep separate
track of the claw and bite
damage
each character suffers.
(138.13)
ADQ: Do lycanthropes
have the same HP
in human form as in animal
form,
regardless of whether they
were 0-level
humans or character types
before contracting
lycanthropy? If so,
will the creature's
HP be the same as it had
as a
human, or do you roll new
HP
according to the HD given
in the
MM for the particular
weretype?
What about other shapechangers,
such as bronze dragons?
ADA: Any creature,
regardless of shape-changing
or polymorphing abilities,
retains
the same HP and saves in
all
forms. The stats given in
the Monster
Manuals are nice and convenient,
but are
not binding; nearly anything
can be found
in a form larger, smaller,
dumber, smarter,
(et al.) than those described.
(Polyhedron #22)
<>
1. The DMG notes "humans
are the only beings able to contract lycanthropy".
2. The MM notes "any humanoid creature".
3. To keep it simple, I recommend "humans
only" : this is backed up by the MM & MM2 definition of lycanthropes
as "humans with the ability to assume animal form". (italics added)