Secundus (Hierarch Modron)

FREQUENCY: Very rare
FREQUENCY: Very rare ([Dungeon Level X])
FREQUENCY: Rare ([Astral Plane])

NO. APPEARING: 1 (of 4)
ARMOR CLASS: -6
MOVE: 18" in all environments, MC: B
HIT DICE: 18+18
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 6-72 (x 3) <6d12, x3 is redundant>
SPECIAL ATTACKS: [SB]
SPECIAL DEFENSES: +4 or better weapons to hit, <could add?: Immune to illusion and mind-affecting magic>
MAGIC RESISTANCE: 90%
INTELLIGENCE: Godlike
ALIGNMENT: Lawful neutral
SIZE: L
PSIONIC ABILITY: 300-310 points
    Attack/Defense Modes: All / all
LEVEL/X.P. VALUE: X | 15,200 + 25

The 4 secundi, viceroys of the quarters, are the virtual rulers of Nirvana,
reporting only to Primus the One. Each has a staff of 2 tertians, 2
hextons, 4 septons, and a multitude of base modrons.

The secundi appear as incredibly thin, tall humanoids with long, narrow
faces and deepset eyes. They use spells as 26th-level clerics and 22nd level
magic-users. If, during combat, a secundus scores 5 or better on
the number to hit, it has stunned its opponent unless that being is of
demigod status. Secundi have special abilities as 13th-level monks,
including the dreaded “quivering palm,” the latter applicable to any
mortal creature.

The secundi live in great towered cities near the centers of their realms.
They will always live in harmony with each other save during that time
when a new Primus must be chosen.