Septon (Hierarch Modron)

FREQUENCY: Very rare
FREQUENCY: Very rare ([Dungeon Level IX])

FREQUENCY: Rare ([Astral Plane])

NO. APPEARING: 1 (of 49)
ARMOR CLASS: -1
MOVE: 9" // 9"
HIT DICE: 13+13
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 7
DAMAGE/ATTACK: 1-10 (x 7)
SPECIAL ATTACKS: [SB]
SPECIAL DEFENSES: +2 or better weapons to hit, <could add?: Immune to illusion and mind-affecting magic>
MAGIC RESISTANCE: 40%
INTELLIGENCE: Exceptional
ALIGNMENT: Lawful neutral
SIZE: M
PSIONIC ABILITY: Nil
    Attack/Defense Modes: Nil
LEVEL/X.P. VALUE: IX | 8250 + 18

Septons are the officials who maintain order and see that all regulations
have been obeyed. One serves each quinton, 4 serve each secundus,
and 8 serve The One directly. They travel from place to place as inspectors and
examinersofworkand records and are charged with transferral
of information from outlying areas to the towers of the regions, quarters,
and the capitol tower itself.

Septons appear as humanoids with large bald heads. They have
shoulder collars similar to those of the octons, although smaller and,
while insufficientto move them through the air, they make for excellent
transport underwater.

In order to assure the proper performance of their duties, each septon
has 7 senses which operate continuously: hearing, sight, smell, taste,
touch, ESP(with 30-foot range), and detect magick. They are also mighty
spell-casters, having clerical spells at the 16th level and magic-user
spells at the 12th level.

Septons, as with all high hierarchs without psionic ability, are completely
immune to psionic attacks and combat.

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