Detect Magick
(Divination)


L^: c1, d1, mu1, i2, sh1, wj1
-
R#: 3" (mu, i, wj: 0)
-
D^: 1t (d: 12r) (mu, i, wj: 2r*)
C^: v.s.m (mu, i, wj: v.s)
-
CT: 1r (d: 3) (mu, wj: 1) (i: 2)
-
S^: None
A^: 1" path, 3" long
(d: 1" path, 4" long)
(mu, i, wj: 1" path, 6" long)
-
psionic encounter: 25%
-
MP: 69

Effect: When the detect magick spell is CAST,
the cleric detects magickal radiations in a path 1” wide, and up to 3” long,
in the direction he or she is facing. The caster can turn 6 per round.
Note that stone walls of 1’ or more thickness, solid metal of but 1/12’ thickness, or 3’ or more of solid wood will block the spell.

DMG.Magic-User: This spell detects the intensity of the magic (dim, faint, moderate, strong, very strong, intense) and
    <theory: dim: 0, faint: 1, moderate: 2-3, strong: 4-5, very strong: 6-7, intense: 8+>
    <theory: dim: 0-500, faint: 501-1000, moderate: 1001-2000, strong: 2001-4000, very strong: 4001-8000, intense: 8000+>
    <theory: dim: +1, faint: +2, moderate: +3, strong: +4, very strong: +5, intense: +6>
there is a 10% chance per level of the caster that the type (abjuration, alteration, etc.) can be found as well,
although if a dual type, the detection percentage applies to both and must be rolled for separately.

DMG.Cleric.Druid.Illusionist: Only the fact that a dim or strong magic exists can be found by clerics.

Detect Magick: Oddly the DMG states
that this spell functions as per the clerical
version of the spell, and 'NOT the wizard
spell'. Thus illusionists do not have
any chance of knowing the nature of the
detected magick, only its intensity.
(Imagine #29)

Detect Magick: All that is detected is
whether the magick is 'strong or weak',
and if a dweomer due to spell-casting
present (part of) the area scrutinized,
nothing about the nature of the spell can
be learned. This is not the same as the
wizard spell of the same Name, <above.>
(Imagine #30)

Detect Magick: See comments on the 1st
level clerical spell of the same Name.
(Imagine #30)

MC: The spell requires the use of the cleric’s holy (or unholy) symbol.

<Note: Detection of Magic is the psionic equivalent of the Detect Magic>

Scroll Creation:

  • 1 ounce giant squid sepia
  • oak, ash, and thorn branches sufficient for a small fire
  • 1 small sapphire, powdered
  • 1 drop of the writer’s blood
  • 1 drop of spring water
  • 1 object which radiates a dweomer

  •  

     
     
     
     
     
     
     
     
     

    Heat the squid sepia in a fire built of
    oak, ash, and thorn. Place the object or
    creature partially or wholly in the sepia,
    and let it remain there until the fire has
    burned out and the sepia is cool. While
    the fire is strong, add first the powdered
    sapphire, then the drop of water, and
    then the drop of blood, stirring the mixture
    once after each is added with a
    thorn branch. Ensure that the branch is
    then consumed in the fire. Let the fire
    burn out, remove the cooled mixture,
    and pour it into a flask, taking care that
    the object with the dweomer is not admitted into the flask.
    - The Book of the Silver Talon
     

    Shukenja: The shukenja can detect magical radiations even through solid items.
    Stone walls 1 foot thick, metal 1/2 foot thick, and wood 3 feet thick will
    block the spell. The spell requires the shukenja's holy symbol.

    Wu Jen: Except as otherwise noted, this spell is similar to the shukenja spell of
    the same name. There is a 10% chance per level that the wu jen can
    determine the type of magic involved.

    Detect Magick: The PH states that, apart
    from duration differences and the like,
    this spell is the same as the 1st-level
    priestly version. The DMG makes it clear
    that this is not so. Wizards have a
    10% chance per level of experience of
    detecting the type of magick involved
    (alteration, enchantment/charm, etc) in
    addition to detecting the strength of the
    magickal emanations.
    (Imagine #29)



     


    DMPrata wrote:
    Gary, does the presence of the detect illusion and dispel illusion spells imply that detect magic and dispel magic are ineffectual where illusions are concerned?

    *We now return you to your regularly-scheduled punnery.*
    [/quote]
     


    Just so.

    The magic used for illusions is considered to be of a different sort that the other kinds.
    That is why there is a separate sub-class for Illusionists.

    Cheers,
    Gary