SQUIRREL, CARNIVOROUS FLYING

FREQUENCY: Rare
FREQUENCY: Rare ([Cold Wilderness Forest])
FREQUENCY: Very rare ([Cold Wilderness Mountains])
FREQUENCY: Rare ([Temperate Wilderness Forest])
FREQUENCY: Very rare ([Temperate Wilderness Mountains])

NO. APPEARING: 3-18
ARMOR CLASS: 7
MOVE: 9" / 15" (MC - special; E for short spaces)
HIT DICE: 1-7 hp
% IN LAIR: 40%
TREASURE TYPE: Incidental, see below
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1-2
SPECIAL ATTACKS: "Flying", surprises on 4 in 6
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Standard
INTELLIGENCE: Animal
ALIGNMENT: Neutral
SIZE: S (1/2' long)
LEVEL/X.P. VALUE: I | 10 + 1

Flying squirrels "fly" by means of  loose folds of skin on the inside of their
fore and rear legs. In fact, they can only glide and cannot gain altitude
once they have jumped. Their range is 5 feet for every foot of altitude
from which they jump (usually a tree). If surprise is achieved during a
flying attack, they make their initial attack as 2 hit dice monsters. They
attack only when they have 2 to 1 odds or better. In their lair, a tree top
nest, there can occasionally be found gems, jewelry and other small
items that are bright and shiny. Thus, they could never have armor,
shields, most weapons, potions, etc. Treasure is incidental only.
 

by Lenard Lakofka