TAER

FREQUENCY: Very rare (The coldest mountain regions) <>
FREQUENCY: Very rare ([Cold Wilderness Mountains]) <prb. 'Arctic Wilderness Mountains'. appears twice in a row on page 142 of the MM2>
FREQUENCY: Very rare ([Dungeon Level III])

NO. APPEARING: 11-30
ARMOR CLASS: 4
MOVE: 18"
HIT DICE: 3+6
% IN LAIR: 40% (Caves) <>
TREASURE TYPE: [SB]
NO. OF ATTACKS: 3 or 1 <(DL6 : THACO 15)>
DAMAGE/ATTACK: 1-6/1-4/1-4 or weapon
SPECIAL ATTACKS: Stench
SPECIAL DEFENSES: Immune to cold
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low (very cunning)
ALIGNMENT: Neutral
SIZE: M (6 1/2' tall)
LEVEL/X.P. VALUE: III | 150 + 4

The vile race of taers inhabits the coldest mountain regions, dwelling in caves and continually hunting for food.
Normal attack is by kick, punch, and bite, although 50% of these creatures will have crude spears which they will hurl prior to closing for melee.
Spear hurling is at +1 to hit and +3 to damage.

Stench: The taers ooze a fatty excretion which has a particularly vile odor.
Any creature within 10 feet of a taer must save vs. breath weapon or suffer a disorientation and nausea which will last for 2-5 hours.
Attacks will be penalized by -2 to hit probability and -1 damage.

Immune to Cold: This same secretion aids these creatures to withstand cold, even of the magickal sort.

Treasure: Taer's treasure is typically a collection, of polished teeth, horns, and crudely sculpted stone idols.
There is a 15% chance for real treasure captured from some human victims.
If such treasure does exist, there is a 10% chance for 1 magic item to be included, especially a weapon.

Description: Taers resemble white-haired, greasy, shaggy cavemen.
They might, in fact, be some kin to mankind.
Hair color is gray to snow-white.
The head is large but has virtually no forehead.

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