FREQUENCY: Rare
FREQUENCY: Rare ([Dungeon Level III])
FREQUENCY: Very rare ([Cold Wilderness Mountains], [Cold Wilderness Swamp], [Cold Wilderness Plains])
FREQUENCY: Very rare ([Temperate
Wilderness Mountains])
FREQUENCY: Very rare ([Temperate
Wilderness Swamp], [Temperate Wilderness Plains])
FREQUENCY: Very rare ([Tropical Wilderness Mountains], [Tropical Wilderness Swamp], [Tropical Wilderness Plains])
NO. APPEARING: 1-2
ARMOR CLASS: 3
MOVE: 12"
HIT DICE: 3+3 ~ 16
% IN LAIR: Nil
TREASURE TYPE: [SB]
NO. OF ATTACKS: 2-12
DAMAGE/ATTACK: 1-2 + paralysis
SPECIAL ATTACKS: Paralysis
SPECIAL DEFENSES: Smoke
cloud
MAGIC RESISTANCE: Standard
INTELLIGENCE: Animal
ALIGNMENT: Neutral
SIZE: S (3')
LEVEL/X.P. VALUE: III |
150 + 4
SAVES: 13.14.15.16.16
A land-dwelling distant cousin
of the sea urchin, the land urchin's spine
covered body is often mistaken
for a bush. The land urchin is a scavenger that
consumes virtually anything
that is edible. Its small mouth
is
located on the underside
of its body and it has a rasping tongue with
which to saw through armor
and gather food. It is a shy creature and will
attack only if another creature
approaches within 1".
Paralysis: It defends
itself by shooting 2-12 spines (damage 1-2) per round,
and the victim must save
vs. Poison or be paralyzed for 6 turns.
Smoke Cloud: If it must flee, the urchin will release a dark gas cloud with a 10-foot radius to aid in its escape.
The
land urchin has no visual
organs but uses 2 small antennae to detect any
movement within 1". It has
no front or back, and its 5 spindly legs can
rotate to allow it to move
in any direction.
Occasionally, a land urchin
will eat a bit of material that it cannot digest
or eliminate. It will coat
the object with a shiny greenish-black substance,
forming "pearls" similar
to oyster pearls worth 100-600 gp
each. Very old urchins may
have up to a dozen pearls.
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