VAGABOND

FREQUENCY: Very rare ([Cold Civilized Mountains], [Cold Civilized Plains]), ([Cold Wilderness Mountains], [Cold Wilderness Plains])
FREQUENCY: Very rare ([Temperate Civilized Mountains], [Temperate Civilized Plains])
FREQUENCY: Very rare ([Temperate Wilderness Mountains], [Temperate Wilderness Plains])
FREQUENCY: Very rare ([Tropical Civilized Mountains], [Tropical Civilized Plains])
FREQUENCY: Very rare ([Tropical Wilderness Mountains], [Tropical Wilderness Plains])
FREQUENCY: Very rare ([Dungeon Level II])

NO. APPEARING: 1
ARMOR CLASS: As form
MOVE: As form
HIT DICE: As form
% IN LAIR: 0
TREASURE TYPE: [SB]
NO. OF ATTACKS: As form
DAMAGE/ATTACK: As form
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: As form
MAGIC RESISTANCE: As form + Possible immunities to mind-effecting spells/effects due to Wisdom
INTELLIGENCE: Genius to supra-genius
WISDOM: 8-20 (4d4 + 4)
ALIGNMENT: Neutral (any)
SIZE: As form
PSIONIC ABILITY: 201-300
    Attack/Defense Modes: All / all
LEVEL/X.P. VALUE: Variable

A vagabond is a life force of unknown origin, possibly from a far planet, parallel unverse, or undiscovered plane.
Though Very rare, it may be encountered anywhere.
The life force occupies the form of any one intelligent corporeal creature indigenous to the AREA in which it is encountered,
apparently forming or controlling the body for its own ends.
A vagabond is often immediately recognizable if communication is established,
as its odd speech and behavior patterns (always atypical of the form assumed)
indicate its unfamiliarity with local customs && expectations.

As vagabonds may have nearly any appearance (though they have no
power to change the form once assumed), their movement rates and
other physical characteristics are those of the creatures. The vagabond
is typically very inquisitive, often about mundane or personal details. If
attacked, it will use its'form to defend (or retreat) as best possible. If
invited to accompany a party for an adventure, however, it will usually
agree (go%), offering its form as an asset for use in exploration and (if
necessary) combat. If the body is slain, the vagabond life force will
depart, never to return.

If an entire adventure is completed, the creature
will give a special gift to each party member before departing. It can
enchant any gem with a variety of word of recall (3 uses per enchantment)
and will enchant 1 gem per character accompanying it on the
adventure by way of thanks. (Only the possessor will know the 1-
segment phrase needed to activate the gem).

Vagabonds are creatures of lejend, and nothing is known of their true forms or society (if any).
They are immune to all forms of mental attack or control, save psionics.