FREQUENCY: Very
rare ([Cold Civilized Mountains], [Cold Civilized Plains]), ([Cold
Wilderness Mountains], [Cold Wilderness Plains])
FREQUENCY: Very rare ([Temperate
Civilized Mountains], [Temperate Civilized Plains])
FREQUENCY: Very rare ([Temperate
Wilderness Mountains], [Temperate Wilderness Plains])
FREQUENCY: Very
rare ([Tropical Civilized Mountains], [Tropical Civilized Plains])
FREQUENCY: Very
rare ([Tropical Wilderness Mountains], [Tropical Wilderness Plains])
FREQUENCY:
Very rare ([Dungeon Level II])
NO. APPEARING: 1
ARMOR CLASS: As form
MOVE: As form
HIT DICE: As form
% IN LAIR: 0
TREASURE TYPE: [SB]
NO. OF ATTACKS: As form
DAMAGE/ATTACK: As form
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: As form
MAGIC RESISTANCE: As form
+ Possible immunities to mind-effecting spells/effects due to Wisdom
INTELLIGENCE: Genius to supra-genius
WISDOM: 8-20 (4d4 + 4)
ALIGNMENT: Neutral (any)
SIZE: As form
PSIONIC ABILITY: 201-300
Attack/Defense
Modes: All / all
LEVEL/X.P. VALUE: Variable
A vagabond is a life force
of unknown origin, possibly from a far planet, parallel unverse, or undiscovered
plane.
Though Very rare, it may
be encountered anywhere.
The life force occupies the
form of any one intelligent corporeal creature indigenous to the AREA in
which it is encountered,
apparently forming or controlling
the body for its own ends.
A vagabond is often immediately
recognizable if communication is
established,
as its odd speech and behavior
patterns (always atypical of the form assumed)
indicate its unfamiliarity
with local customs && expectations.
As vagabonds may have nearly
any appearance (though they have no
power to change the form
once assumed), their movement rates and
other physical characteristics
are those of the creatures. The vagabond
is typically very inquisitive,
often about mundane or personal details. If
attacked, it will use its'form
to defend (or retreat) as best possible. If
invited to accompany a party
for an adventure, however, it will usually
agree (go%), offering its
form as an asset for use in exploration and (if
necessary) combat. If the
body is slain, the vagabond life force will
depart, never to return.
If an entire adventure is
completed, the creature
will give a special gift
to each party member before departing. It can
enchant any gem with a variety
of word of recall (3 uses per enchantment)
and will enchant 1 gem per
character accompanying it on the
adventure by way of thanks.
(Only the possessor will know the 1-
segment phrase needed to
activate the gem).
Vagabonds are creatures of
lejend, and nothing is known of their true forms or society (if any).
They are immune to all forms
of mental attack or control, save psionics.