FREQUENCY: Very rare ([Cold Wilderness
Mountains], [Cold Wilderness Hills], [Cold Wilderness Forest], [Cold Wilderness
Plains], [Cold Wilderness Desert])
FREQUENCY: Very rare ([Temperate Wilderness
Mountains], [Temperate Wilderness Hills], [Temperate Wilderness Forest],
[Temperate Wilderness Plains])
FREQUENCY: Very rare ([Temperate Wilderness
Desert])
FREQUENCY: Very rare ([Tropical Wilderness
Mountains], [Tropical Wilderness Hills], [Tropical Wilderness Forest])
FREQUENCY: Very rare ([Tropical Wilderness
Plains], [Tropical Wilderness Desert])
FREQUENCY: Very rare ([Dungeon Level III])
NO. APPEARING: 1-20
ARMOR CLASS: 8
MOVE: / 12" (MC: B)
HIT DICE: 1+1
% IN LAIR: 80%
TREASURE TYPE: [SB]
NO. OF ATTACKS: 1 ~ 18
DAMAGE/ATTACK: 1-4
SPECIAL ATTACKS: [SB]
SPECIAL DEFENSES: Nil
INTELLIGENCE: Low
ALIGNMENT: Neutral evil
SIZE: S (3' wingspread)
LEVEL/X.P. VALUE: III | 118 + 2
SAVES: 14.15.16.17.17
These horrible monsters
are said to have been spawned in Tarterus
and released upon the Prime to wreak havoc.
Appearing as hideous flying heads crowned
with writhing tentacles, they appear at dusk and are gone by dawn.
They lair in caves,
caverns, and deep subterranean delves.
Vargouilles {hate}
light.
They will attack and extinguish torches
or smash lanterns.
They will shun light of brighter sort,
and daylight blinds them.
Poison: They are most feared because their bite is so destructive that HP are actually lost forever unless a save vs. Poison is successfully made for each bite inflicted, i.e., 1-4 HP lost and not restorable by any means short of a wish.
Vargouilles have both infravision and ultravision.
Treasure possessed by vargouilles is incidental
only.
If some victim happened to have items
of value, then these will possibly be amongst the litter of the vargouille's
lair.