Wereshark


 
Monster Manual - Lycanthrope - AD&&D

FREQUENCY: Very rare ([Tropical Saltwater Surface])
NO. APPEARING: 1
ARMOR CLASS: 0
MOVE: 12" // 21"
HIT DICE: 10+3
% IN LAIR: 20% (if underwater)
TREASURE TYPE: [SB]
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 5-20
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Hit only by silver or +1 or better magic weapon
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low to exceptional
ALIGNMENT: Neutral evil <(cruel, domineering)>
SIZE: L
LEVEL/X.P. VALUE: VII | 1500 + 14

Weresharks are humans inflicted with a form of lycanthropy which enables them to take shark form whenever they choose,
as long as it is in darkness.
Weresharks are found only in tropical areas.

The human form of the creature is virtually indistinguishable from that of a normal human,
although a wereshark will be large,
muscular,
cruel,
and domineering.

In shark form,
the creatures are huge and resemble great white sharks.

They are solitary and will not hesitate to attack and devour true sharks if the mood is upon them.

Lair: Weresharks have been known to establish an underwater lair in some place where sunken treasure lies so as to guard it for use in their human form.
Such treasure can range from a few hundred coins to a considerable trove (such as type F).
The wereshark lair will always be guarded by 2-5 normal sharks,
whether or not the monster is personally present.
 

ADQ: Do weresharks (from Monster Manual
II) have to swim in salt water or can they go
upstream into fresh water?

ADA: The natural resistance to damage that
the wereform gives the character will allow
the werecreature to swim in fresh or salt
water. It is limited to the constraints gien
any fish form and cannot breathe in foul liquid
that a normal fish-type creature
couldn't survive in for any length of time.
(Polyhedron #14)