Attacks Per Melee Round Table
(For Fighters, Cavaliers, and Sub-classes
Thereof)
- | - | - | - | - |
- | - | - | - | Unearthed Arcana |
Level | Attacks per Melee Round* |
Fighter 1-6 | 1/1 round |
Barbarian 1-5 | 1/1 round |
Ranger 1-7 | 1/1 round |
Cavalier 1-5 | 1/1 round |
Paladin 1-6 | 1/1 round |
-- | -- |
Fighter 7-12 | 3/2 rounds |
Barbarian 6-10 | 3/2 rounds |
Ranger 8-14 | 3/2 rounds |
Cavalier 6-10 | 3/2 rounds |
Paladin 7-12 | 3/2 rounds |
-- | -- |
Fighter 13 & up | 2/1 round |
Barbarian 11 & up | 2/1 round |
Ranger 15 & up | 2/1 round |
Cavalier 11-15 | 2/1 round |
Paladin 12-18 | 2/1 round |
-- | -- |
Cavalier 16 & up | 5/2 rounds |
Paladin 19 & up | 5/2 rounds |
* With any striking or thrusting weapon.
Notes: These figures do not apply to melee combat with monsters
<semantics>
of less than one HD
(d8) and non-exceptional
humans and semi-humans,
i.e. all creatures with less
than one eight-sided hit
die. All of these creatures enable
members of the listed classes
and sub-classes to
attack once per round for
each of his or her levels.
These figures do not apply
to fighters and rangers
using weapons of specialization.
Q: One of my players
says that fighters
are allowed one attack for
each
level they have attained
when fighting
creatures with less than
one hit
die. I have looked through
the DMG
and can?t find any such
rule. Have I
missed something?
A: Yes, you have
missed a rule, but not in
the DMG. Your player referred
to the note
in the Players Handbook,
page 25, just
below the Attacks Per Melee
Round table.
(137.68)
Q. Why do fighters
get 1 attack per level
against creatures with less
than 1
HD?
A. A creature with
less than 1 HD
-- the humble rat, for example
-- is
hardly likely to put up
much of a fight
against a trained and experienced
wielder of a sword.
Remember that a
melee round is 1 minute
long, so
multiple attacks against
such creatures
are hardly unreasonable.
Furthermore,
consider what happens if
a
pack of rats attacks a lone
fighter
who only has 1 attack per
melee
round. The rats stand
an excellent
chance of tearing him to
bits...
(Imagine
#28)
Q: What happens when
a fighter who
is normally allowed multiple
attacks
in a round fights creatures
with less
than 1 HD?
A: When fighting creatures
with less than
1 HD, a fighter attacks
a number of times
per round equal to his level,
his ability to
make multiple attacks in
other situations
not withstanding. Note that
if there are
more powerful creatures
fighting alongside
these weaker creatures,
the fighter
may opt to attack the more
powerful
creatures at his normal
rate, but he may
not make extra attacks against
weaker
creatures in the same round.
(137.68)
Q: Can fighters with
multiple attacks
attack more than one opponent
per
round?
A: Yes; so can monsters
and the members
of other character classes
that get multiple
attacks. <not for monsters:
note that trolls have the special ability to divide their attacks amongst
multiple targets>
(150.10)
Q: How do you combine
a fighter's multiple
attacks per round with a
weapon
that gets more than one
attack per round?
A: You don't! Only
missile weapons have
multiple attacks, and the
"Attacks
per
Round" table (PH
pg. 25) says "With any
thrusting or striking weapon"
-- not missile
weapons.
Note that the rule at the
bottom of the
same page, referring to
"one attack
per level" rule for fighting
creatures with
less than 1 HD, replaces
the 3/2 or
2/1 attack rule; they do
not combine to
give 1 1/2 or 2 attacks
per level.
Special cases may arise if
the relative
speed factors allow a weapon
to be used
more than the given rate
(DMG pg. 66);
again, this multiple-strike
rule supercedes
the others.
(Polyhedron #8)
(Imagine #4)
ADQ: How many attacks
per round does
a 9th level fighter or fighter
sub-class get
when throwing darts, daggers,
or using a
bow?
ADA: Use the rates
of fire given for each weapon.
Do not apply the
"3 for 2" principle
ov multiple attacks (PH.25),
as these
apply only to thrusting
or striking weapons.
The "attacks with 2 weapons"
rule
(DMG. pg 70) might
be applied, but no
mention of ranged weaponry
is made in that
section, and it is probably
meant to apply to
melee attacks only (cf.
"florentine" style
combat in other reference
works). If the
DM chooses to apply it to
ranged combat,
we suggest (unofficially)
that the penalties
for the "2nd weapon" attack,
based on
dexterity, be doubled.
(Polyhedron #21)