by Gary Gyax
Compiled by Prespos
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Introductions
+
Preface +
PLAYER'S SECTION
Character Abilities (Comeliness)
+
Character Races +
Dwarves
+
Elves
+
Gnomes
+
Half-elves
+
Halflings
+
Half-orcs
+
Humans
+
Character Classes
+
Cavalier
+
Paladin
+
Druid
+
Fighter
+
Barbarian
+
Ranger
+
Thief
+
Thief-Acrobat
+
Money (for cavaliers)
+
Equipping The Character
+
Armor +
Weapons
+
Character Spells
+
Spell
Tables +
Cleric
Spells +
Druid
Spells +
Magic-User Spells (Cantrips)
+
Magic-User
Spells +
Illusionist Spells
(Cantrips) +
Illusionist
Spells +
DUNGEON MASTER'S SECTION
Creating the
Player Character +
Generation
of Ability Scores, Method V +
Starting
Hit Points for Player Characters +
Character Abilities (Comeliness)
+
Character Classes
+
Followers
for Cavaliers +
Henchmen
(Retainers) for Cavaliers +
Armor, Armor
Class & Weapons +
Types
of Armor & Encumbrance Table +
Descriptions
of New Armor Types +
Warhorses
and Barding +
Descriptions
of New Weapon Types +
Character Spells
+
Acquisition
of Cantrips, Magic-Users +
The Adventure (Underwater
Spell Use) +
Combat (Effects
of Darkness) +
The Campaign
+
Social
Class and Rank +
Circumstances
of Birth +
Treasure
+
Random
Treasure Determination Tables +
Potions
+
Scrolls
+
Rings
+
Rods
+
Staves
+
Wands
+
Miscellaneous
Magic +
Armor
and Shield +
Swords
+
Miscellaneous
Weapons +
APPENDICES
Q: Weaponless
Combat +
R: Non-lethal
Combat +
S: Non-human
Deities +
T: The
Nomenclature of Pole Arms +
Q: I've been applying
all of Gary's
new classes, spells etc.
(from DRAGON
Magazine) in my campaign.
It's getting
pretty confused. What can
I do?
A: The official
material in DRAGON
Magazine is in rough form,
offered for
your consideration. It is
not in final form
-- and many details will
be modified (or
perhaps missing entirely!)
when they are
finally "polished." We need
your input
before these rules appear
in the new
game supplements (tentatively
planned
for 1984 release). So try
them in a year,
and tell us what happens.
For now,
tell your players quite firmly
that you are testing these
rules. They are
all subject to change. And
if you discover
through testing that an
unforeseen problem
occurs, tell us! You'll
help millions of
gamers in the long run.
(Polyhedron #11)
THE FORUM
Having been a D&D/AD&D
game player since
1979, and a collector of DRAGON magazines
since then, I recently came to a difficult decision.
After issue #105 I will no longer
be purchasing
DRAGON magazine, nor shall I purchase
further
AD&D game materials. Since the publication
of Unearthed Arcana I have concluded that
less and less of the material being published was
of use to me and my campaign.
In DRAGON issue #103
Mr. Gygax informed
us that AD&D will be going into a 2nd edition.
<link: ADVENTURES DARK & DEEP>
This will combine, collate, and expand the
info currently in the 8
books published (including Oriental Adventures).
However, the expansion seems to refer to the
amount of rules & info, not to the scope
of The Game. Aside from Oriental
Adventures, all
the new rules seem to be bound to Mr. Gygax's
own Greyhawk campaign.
This creeping co-opting of the individual's
creative input can be seen as far back as the
forewords of the Players Handbook and Dungeon Masters
Guide,
<PH Foreword,
by Mike Carr>
<DMG Foreword,
by Mike Carr>
where players were informed that <check this; it might be the Preface
instead>
"official" AD&D was a framework to
insure
some degree of uniformity from campaign to
campaign. But in Unearthed Arcana the uniformity
seems to be coming from a specific campaign.
On page 20 the barbarian homelands are
given for the WORLD OF GREYHAWK.
The
name of the race of valley elves is "derived from
the Valley of the Mage, where
the subrace is
headquartered in the World of Greyhawk. . ."
and on page 82 Mr. Gygax supplies a social
class system, something which in the DMG
he said
would be of little value, or would "abridge
your
freedom with respect to the development
of your
campaign milieu."
In addition to this, I find a marked bias in
DRAGON toward TSR and TSR products.
There is no way, I am sure, to eliminate the
influence of the parent company on DRAGON
magazine, but as the premier sci fi and
fantasy gaming magazine, DRAGON owes
its
readers more balanced coverage of the field.
I have addressed my letter to the forum because
I would like to know if my views are shared
by anyone else, or if I am just one dissatisfied
customer.
Daniel Myers
Lansing, Mich
(Dragon
#107)
In DRAGON® issue #107, page 95, Daniel
Myers expressed his dissatisfaction with the new
AD&D® game rules, especially Unearthed Arcana.
Daniel summed up his feelings with his
statement: “Aside from Oriental Adventures,
all
the new rules seem to be bound to Mr. Gygax’s
own Greyhawk campaign.”
Certainly, pieces of the WORLD OF
GREYHAWK™ Fantasy Setting pop up
in official
AD&D rules with frequency. This is
not a new
trend, though. When I learned how to play the
D&D game (around 1976),
the first supplement
to those three, flimsy, paperback rule pamphlets
was titled “Greyhawk” and the second was titled
“Blackmoor." A quick glance at the magical spell
lists in the Player’s Handbook will reveal names
such as Tenser, Leomund,
Bigby, and Mordenkainen
(all, I believe, from Mr. Gygax’s
campaign). And now, in Unearthed Arcana, we
have a dozen or so new magic items labeled with
names of personages from Greyhawk (Boccob,
Murlynd, Celestian,
and Zagyg).
Yes, on page 20 of Unearthed Arcana, the
barbarian homelands are given for Greyhawk.
But, don’t forget the very next paragraph that
begins, “Using the above as examples, the DM
can tailor his barbarians to fit his campaign.” Yes,
the name of valley elves is derived from the Valley
of the Mage in Greyhawk, but
the description
continues with “. . . valley elves are equally at
home in any similarly far-removed section of the
world free of other elvish influences.”
The point I want to make is: What’s in a
name? If a DM objects to having “Tenser’s
Transformation” in his
campaign, he can simply
rename the spell. Boccob never was nor will be in
my campaign, so the Ring of Boccob
became the
Ring of Heimdall. It seems that using people and
places from the Greyhawk campaign in official
AD&D publications simply helps illustrate
the
meaning or spirit of the rules.
There is one point on which I agree with Mr.
Myers. The social class and birth
system found
on pages 82-83 of Unearthed Arcana is “of little
value” in an official AD&D rule publication.
In
my campaign, such a system is useless. However,
one bad apple didn’t ruin the whole barrel.
My advice to those who are offended by the
flavor of Greyhawk found throughout the official
AD&D rules is to tailor the rules to fit your
campaign, altering or omitting as you see fit. The
rules aren’t meant to be force-fed to your campaign.
If you can’t use it, don’t buy it. But don’t
let a name get in the way.
Glen Sitton
Austin, Tex.
(Dragon #109)
-
Quote:
Originally Posted by oldschooler
Or:
When you play AD&D,
how much of say, UA do you actually tend to use?
Are the paladins
in your games a subclass of fighters or
cavaliers?
That's the kind of stuff
I've been wondering about in your old school gaming sessions
When we play AD&D
i use all the core rules, including the material in the UA
book, or not.
If the group is really old
school, then we do not use the UA changes.
I can enjoy DMing either
way, so the players decide what they prefer.
Cheers,
Gary
DMPrata wrote:
Gary, I noticed something
in one of my books yesterday that I'd apparently overlooked.
The title page of UA
cites, "© E. Gary Gygax," whereas the earlier AD&D®
books were all, "© TSR."
Is there a story behind
this (and, if so, is it one you're willing & able to share)?
Sure!
It was me finally getting
tired of being the goat for ungrateful partners
at TSR.
thus I insisted that if
they wanted my work theu would have to treat it as if they were real publishers,
give me copyright up frint, rather than in a contract allowing them to
claim the right.
Of course I eventually gave up that copyright in settling matters with TSR.
Cheers,
Gary
Richard wrote:
Wow!
TSR, inc. had many persons
working for it.
An artist who can do pictures
and a font for lettering or|and a single person for the way all of the
printed text looks.
Gary, can the UA
book and any rulebooks for later ADandD 1st edition
be applied in reverse time to earlier ADandD 1st
edition?
And Dave dis cartoons of me and many of the others there at TSR back then too...as well as help to carry in big shipments of product from the printers as we all did
Indeed, the UA
book was meant to augment the previously published core rules books, it
being an "Official" offering.
So whatever is in it can
be applied to the PHB, LML, and/or MMs
as the DM determines desirable for the campaign. <LML?>
Cheers,
Gary
Quote:
Originally posted by ColonelHardisson
As I recall, Gary, you had
left TSR just prior to the release of OA
(or was it just after?), which was 1985-86, and 2e was released in 1989.
I have the math skills, and
the brains to use 'em...
Heh, Colonel, and you have
it.
Actually, I was effectively out of any TSR direction by fall of 1985, and I signed the agreement ending my association on New Years Eve of 1985, so officially I severed things at that time.
Cheers,
Gary
Quote:
Originally Posted by mistere29
How much of the changes
between the original dragon articals and the final
print version of UA was your doing. A couple changes
in noticed.
Happy New Year!
What you are asking is that
I recall relative minutia from about 20 years ago.
Add to that the fact that
I was back from running D&D Entertainment because TSR was in grave
financial trouble.
At the same time that I
instructed thet my Dragon magazine articles be
compiled into a work I named
Unearthed Arcana,
I was dealing with a bank that was ready to shut the company down.
Meantime I was fending off
idiotic ideas.
For example:
The head of sales and marketing
was ready to kill the RPGA to save a few thousand dollars.
I saw to it that he was
dismissed.
The three outside members
of the board of directors were considering selling Dragon
magazine, at that time the only part of the company that was showing a
profit.
Meanwhile, I was working
with an outside investment group willing to acquire TSR--the only answer
that the foolish outside directors thougtht possible in regards saving
TSR from bankruptcy. Their audit was uncovering gross mismanagement, and
I had to work through that, cleaning up the mess with a pro tem CEO the
board put in place, a fellow who knew nothing about hobby gaming, let alone
TSR.
So the points you raise:
I recall editing the compiled ms. for the UA book,
but what changes I put in and which were done by others i can not say.
Quote:
Originally Posted by Melkor
How many of the rules in
the original UA, WSG,
and DSG made their way into your campaigns
(Correct me if I am wrong,
but I was under the impression that only a limited amount of material found
in UA was actually written by you) ?
All of the material in UA
was mainly of my creation, gathered from articles I wrote in Dragon
magazine.
virtually oll of that material
was used in my campaign, much of it
before the book was published.
I never used anything from
the other two books, though, the survival guides.
Quote:
Originally Posted by Ron
Gary, I never came to a
conclusion either I liked or hated UA.
Despite there were lots
of great additions to my game, I couldn't like some parts, such as the
Barbarian, and, specially, the Cavalier and his ability to upgrade his
stats.
Do you saw this book as an
expansion to AD&D or a compilation of
optional rules?
Would you allow any of the
new rules in an AD&D game you would run
now?
As it appears that many
AD&D
players find it quite unbalancing, would you made any revision if you could?
If I would have been at
TSR to manage the revision of the AD&D
game, most of the UA material would be in that
new edition without many changes.
I DMed many a game with
barbarian
PCs, and only the mages in the group
were uneasy.
As for Cavaliers
bettering their stats, as if any player wouldn't do that for any other
character class by use of wishes and magic
items enabling same.
Perhaps i was a tad too
generous, but at least the effort to improve the status of fighter-types
was open and forthright.
The method offered is like
a lock on a dor, something to keep honest players honest.
(How many low-lever PCS
have you seen with stats that average around 16 and have one of two 18s?)
Anyway, all this is absolutely
meaningless now, eh?
Water
under the bridge <stick out tongue>
Cheers,
Gary
Quote:
Originally Posted by SuStel
I was playing D&D and
AD&D
before the cartoon was made, but I didn't keep up with the gaming community
or industry back then. Therefore, when the UA
appeared in Toys-R-Us one holiday shopping season, I was taken by surprise.
I looked inside and saw barbarians, cavaliers,
and acrobats. "Hey!" I thought. "It's just like the cartoon!" I made my
father buy it for me right away.
Thanks
Your reaction to the UA book based on viewing the cartoon is another good example of "pull" from promotion.
Cheers,
Gary
Quote:
Originally Posted by Delta
Gary, I'm wondering what
real-life era you think most closely corresponds to the AD&D
worldview (esp., technology-wise).
For example, in the 1E DMG you mention that full plate armor is "a late development and is not considered (c. 1500)", although you did include it in UA.
In the Waterborne
Adventures section, you wrote that "Cogs, carracks, and caravels of
the 13th and 14th centuries are considered to be excellent merchant ships".
However, my reading of history
is that carracks & caravels weren't invented until the mid-1400's,
i.e., the 15th century.
I guess I'm most interested
in the ships aspect. In your AD&D campaign,
were carracks, caravels & naos (a) the majority of sailing ships (as
in 1500's), (b) an elite minority (as in 1400's), or (c) only an exotic
hypothetical prospect (as in 1300's or earlier)?
The short answer to all
that is: You are the DM, suit technology in the campaign to what you plan
to do therein.
Full plate armor was a development of the 15th century, and when I was writing the pieces that comprised the bulk of the UA book my concept of developing technology in a fantasy milieu had altered. It then seemed illogical to to me to have the level of advancement stuck in the early middle ages. Thus I had fragatas and sambuks and prahus and galleasses and galleons on the seas as well as junks, cogs, caravels, and carracks. <find: fragata>
Cheers,
Gary
Quote:
Originally Posted by Xyxox
Hello Mr. Gygax,
I feel like I'm corresponding with an old friend, having started my gaming hobby about thirty years ago.
My question is related to the original UA book. I'd like to know how much creative input you had with that product?
Howdy,
Only about 99% od the UA book was my work... Much of it apeared as articles in Dragon magazine before I collected the material and put it into a ms. form for publication.
Cheers,
Gary
<correction: nope. Roger
Moore wrote all of Appendix S. many of the new cleric spells were written
by Lenard Lakofka. neither were properly credited for their work>
Quote:
Originally Posted by Xyxox
That's what I thought! To
me, AD&D was all about four books, the
MM,
PHB,
DMG,
and UA!
UA
was absolutely the best supplement for any game I ever saw!
Heh...
Thanks for the good words.
The contents of the US work
were pointing the AD&D game participants
towards my vision for a revised version of the game.
(No, I do not discuss what
the whole of that would have beemn that being a useless excercise and time-waster
)
Cheers,
Gary
Quote:
Originally Posted by Erekose
Hi Gary!
I have this vague memory from the mid-1980s when there was word of a new supplement, a 2nd Unearthed Arcana?, for AD&D which would include new classes like the Mountbank (and others which I'm afraid my aging brain can't remember). Presumably this changed and the second edition was developed instead (which to be honest is when I lost interest in RPGs - I've only returned relatively recently).
Any way, I wondered if (a) this was true and (b) if it was how far did you get in the development of the new classes as I'd love to see some new (?) material from you for AD&D.
Sorry for being so vague but we are expecting our 2nd baby any day now and we aren't getting much sleep !
Also, apologies if this has been asked before!!!
Howdy Erekose,
No problem, and I'll answer as best as I can
I was indeed planning a revised edition of the AD&D game with several new classes included. that never came to fruition, of course, as I parted ways with TSR at the end of 1985. As my settlement agreement forbad me to so anything pertaining to D&D or AD&D, I scrapped whatever notes I had for the revsion. Under the circumstances I have no further comment on what I planned.
The 2nd Edition of AD&D was done after I left the company, and I had nothing to do with it.
Children
are marvelous, even if they do disrupt most everything and demand a lot
of time.
Enjoy
the blessing
Cheers,
Gary
Quote:
Originally Posted by John
Drake
...
Did this also apply to then
to UA, (one of my favourites, iirc, it came out
in close proximity to OA) in that it
was put out quickly in order to generate much needed revenue? I'm only
going by things I have read /said by others, so if I'm out of line, I apologise
wholeheartedly. Again, sorry if this has been asked of you ad nauseum!
Thanks and glad you're feeling better.
Howdy,
It does indeed apply to the
UA
book.
I was writing essays for
Dragon
magazine to both preview my new ideas and prerpare for a revised edition
of the AD&D game.
I was alerted to a problem,
Kevin Blume shopping TSR on the street in NYC, flew back from the West
Coast, and discovered:
The corporation was in debt to the bank the tune of c. $1,5 million.
There seemed to be no way to repay the money based on current inventory and sales.
The bank was preparing to perfect its security interests/
So, I had a big fight, and
then a Herculean task, before me.
To cut to the chase, when
I got matters in hand, I saw to the compilation of my magazine material
with other work I had that had not been published, so that UA came into
being.
Of course during that time
I was working on company business matters most of the time, so U had a
number of very long days before things began to show that the rurn-around
I planned was working.
At that point I was stabbed in the back by Lorraine Williams :\
Cheers,
Gary
Quote:
Originally Posted by RFisher
I know these days you prefer
to play LA or C&C. & I know you can get tired of AD&D
questions, since you get so many of them. But I don't think I've asked
one in a good while, & I don't remember seeing this one before.
If you were to run an oAD&D
game today, would you use Unearthed Arcana? In whole or part? I believe
you've said you regret including armor v. weapon adjustments & psionics
in the PHB.
Do you regret anything you
included in UA?
If you were to play in an
oAD&D
game today, would you ask the DM to allow you to use anything from the
UA?
Here I expect to get questions
regarding OA/D&D
I believe I would use most
of the UA work in my theoretical OAD&Dcampaign--and
not use weapon speed, adjustments vs. armor.
I did use most of the components
of that work in my actual campaign.
I know some grognards dislike
the direction of changes included in the UA work,
but IMO thay made the campaing more varied and interesting.
That includes the raise
in the level limits of some demi-human types, for I remain firmly behind
the restriction on such races as the game assumes a human-dominated world.
Cheers,
Gary
Quote:
Originally Posted by RFisher
How do you respond to the
charge that UA significantly increased PC "power"
without a matching increase in the challenges arrayed against them, &
thus encouraged munchkins?
First and foremost, munchkinism
arose as a contemporary of the OD&D
game.
Nothing in the rules of
that or any other version of the game was needed to make it flourish.
SO that established as a
truusm, let us move on.
I say that as barbarians
get d12 for HPs, then clearlly extrapolation of the same principle must
apply to large and vigorous creatures.
This mitigates the potential
increase in PC prowess.
As a matter of fact, adult
critters were assigned 7-12 HPs per HD in my AD&D
campaigm--have been given the same in what I have designed for the C&C
game system.
Also, with increase in damage
due to Strength, all large and powerful monsters, including ogres and giants,
gain a damage bonus equal to their number of HD.
Admittedly, this is not in the UA work, but it logically follows, and would have been included in the revised edition of AD&D that I was planning.
Cheers,
Gary
(Source: Dungeon
Hobby Shop Museum)
I know some grognards dislike
the direction of changes included in the UA work,
but IMO thay made the campaing more
varied and interesting.
That includes the raise
in the level limits of some demi-human types, for I remain firmly behind
the restriction on such races as the game
assumes a human-dominated world.
Quote:
Originally Posted by JamesM
Gary,
I honestly can't recall if
you had any plans for a revision of AD&D
or a new edition of it.
I have the dim recollection
that what became UA was in fact but what one part
-- and a modified one at that -- of what was originally a much larger "expansion"
of AD&D.
Am I remembering this correctly
or were you generally happy with AD&D
and saw no need for anything more than a new book here or there every so
many years?
Thanks.
In truth, I had begun planning
for a revised edition of the AD&D game
beginning around 1983.
I made notes for what I
planned, and those remained with TSR when I left the company at the end
of 1985.
The UA compilation
contained the initial pass at some to the revisions and expansions I envisioned
for the game,
but I had not had time to
sit down and concentrate on exactly how I would complete a revision and
what it would entail.
No matter, as that is now all water under the bridge for more than two decades now, eh?
Cheerio,
Gary