Banishment
(Abjuration - Evocation)
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* 2 levels/HD of creature(s) per level of caster
Effect: A banishment spell enables the caster to force some creature from another plane to return to its own abode.
The effect is instantaneous,
and the subject cannot come back without some special summoning or means
of egress from its own plane to the one from which it was banished.
More than one creature can
be forced into magical banishment, providing the spell caster is
of sufficient strength (levels of experience) to do so,
and providing that the potential
subjects are within range of the spell.
The spell requires that
the magic-user both name the type of creature(s) to be sent away,
give its true and proper
name as well,
and call upon power(s) opposed
to the creature(s).
In any event,
the TARGET creature's MR must be defeated
for the spell to be effective.
The material components of
the spell are substances harmful, hateful, and/or opposed to the nature
of the subject(s) of the dweomer.
For every such substance
included in the casting, a subject creature loses -2 from the dice rolled
to determine its save versus spell.
For example, if iron, holy
water, sunstone, and a sprig of rosemary were used in casting a banishment
upon a demon,
its saving throw versus
the spell would be made at -8 (four substances times the factor of 2).
Special items, such as hair
from the tail of a ki-rin, or couatl feathers, could also be added to bring
the factor up to -3 or -4 per such item.
In contrast, a devil's
scale or titan's hair, or mistletoe blessed by a druid might lower the
factor to -1 with respect to a demon.
If the subject creature
makes its saving throw versus the spell,
the caster will be stung
with a backlash of energy,
take 2-12 points of damage,
and be stunned for 2-12
segments.
Note: If the powers called
upon when casting the banishment spell are directly and actively
opposed to the creature(s) to be banished,
or if they are favorably
and actively concerned with the interests of the spell caster,
these powers can augument
the efficacy of the spell components by from -1 (least concerned) to -6
(most concerned).
Specifics of this effect
are left to the judgement of the referee.
<(iron for demonkind,
silver for diabolical creatures, nickel for the minions of Hades, etc.)
- Binding, no other hints there>