Banishment
(Abjuration - Evocation)


L^: mu7
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R#: 2"
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D^: Permanent
C^: v.s.m
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CT: 7s
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S^: Special
A^: *
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* 2 levels/HD of creature(s) per level of caster

Effect: A banishment spell enables the caster to force some creature from another plane to return to its own abode.

The effect is instantaneous, and the subject cannot come back without some special summoning or means of egress from its own plane to the one from which it was banished.
More than one creature can be forced into magical banishment, providing the spell caster is of sufficient strength (levels of experience) to do so,
and providing that the potential subjects are within range of the spell.
The spell requires that the magic-user both name the type of creature(s) to be sent away,
give its true and proper name as well,
and call upon power(s) opposed to the creature(s).
In any event, the TARGET creature's MR must be defeated for the spell to be effective.

The material components of the spell are substances harmful, hateful, and/or opposed to the nature of the subject(s) of the dweomer.
For every such substance included in the casting, a subject creature loses -2 from the dice rolled to determine its save versus spell.
For example, if iron, holy water, sunstone, and a sprig of rosemary were used in casting a banishment upon a demon,
its saving throw versus the spell would be made at -8 (four substances times the factor of 2).
Special items, such as hair from the tail of a ki-rin, or couatl feathers, could also be added to bring the factor up to -3 or -4 per such item.
In contrast, a devil's scale or titan's hair, or mistletoe blessed by a druid might lower the factor to -1 with respect to a demon.
If the subject creature makes its saving throw versus the spell,
the caster will be stung with a backlash of energy,
take 2-12 points of damage,
and be stunned for 2-12 segments.

Note: If the powers called upon when casting the banishment spell are directly and actively opposed to the creature(s) to be banished,
or if they are favorably and actively concerned with the interests of the spell caster,
these powers can augument the efficacy of the spell components by from -1 (least concerned) to -6 (most concerned).
Specifics of this effect are left to the judgement of the referee.

<(iron for demonkind, silver for diabolical creatures, nickel for the minions of Hades, etc.) - Binding, no other hints there>