Bind
(Alteration/Enchantment)


L^: mu2, wj2
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R#: 3"
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D^: 1r*
C^: v.s.m
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CT: 2s
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S^:  None
A^: S
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Effect: When this spell is employed, the magic-user causes any ropelike object of non-living [material] to behave as he or she orders.

The subject can be string, yarn, cord, line, rope<l>, or even a cable.
About 50' of normal rope (1 inch diameter), plus 5' per level of the spell caster, can be affected.
Reduce length proportionately when diameter increases, and increase length by 50% when diameter is halved.
The commands possible to give under a bind spell are:

    Coil (form a neat, coiled stack);
    Coil & Knot;
    Loop;
    Loop & Knot;
    Tie & Knot;
    and the reverses of all of the above (Uncoil, etc.). <(cf. tangle & untie)>
<>

The rope or other ropelike object must be within about 1 foot of any object in order for it to respond properly, so it must usually be thrown or hurled nearby.
Any creature affected by the ropelike object can, of course, interact with it as if it were a normal object.
The creature's hold overrides the dweomer on the rope, and the rope takes 2 points of slashing damage before breaking.
The rope cannot be used as a garrot, but can be used as a trip line or to entangle (as the druid spell) a single opponent.
The dweomer does not cause the rope to have magical properties beyond the ability to obey commands (cf. [rope of climbing], [rope of entanglement]).

<MC: The material component of this spell is a small piece of twine.>

<note: see the rope notes at ph/wsg/climb.htm, and then make effect tables for the A, B, and C ropes>


wj2
This spell allows the wu jen to command any non-magical, non-living ropelike [material].
About 50 feet plus 5 feet per level of 1-inch diameter
rope may be so commanded, doubling the length if the diameter is halved
and halving length if the diameter is doubled. Only simple commands may
be given to the rope, and any affected rope takes 2 points of slashing damage
before breaking.

MC: A small piece of twine.
 

WSG: The spell will affect at least 100 feet of 1/2-inch-diameter
climbing rope, or an even greater length of a smaller rope (such
as might be used to pitch a tent). Using it to help set up camp is
rather frivolous, but it may be handy for taking down a tent quickly
if the party does not include a character with proficiency in rope
use. The spell also has obvious utility in climbing situations. If a
protrusion is only a few inches out of a character’s reach, he can
extend the end of the rope as far as possible and then call upon
his magic-using companion to bind the rope to the protrusion.
 
 


UA: You can choose 1 per round (BIND becomes an additional combat option while the bind spell is in effect)
1. tie cantrip
2. knot cantrip
3. entangle spell (affecting 1 person only)
4. trip spell