CHARACTER CLASSES (Descriptions,
Functions, Levels)
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- | - | - | - | Unearthed Arcana |
CHARACTER CLASSES TABLE I: HIT DICE, SPELL ABILITY, AND CLASS LEVEL
LIMIT
Class of
Character |
Hit Die
Type |
Maximum No. of
Hit Dice |
Spell Ability | Class Level Limit |
CAVALIER | d101 | 10 | no | none |
Paladin | d101 | 9 | yes2 | none |
CLERIC | d8 | 9 | yes | none |
Druid | d8 | 15 | yes | 23 (Hierophant of the Cabal) |
FIGHTER | d10 | 9 | no | none |
Barbarian | d12 | 8 | no | none |
Ranger | d83 | 10 (+1)3 | yes4 | none |
MAGIC-USER | d4 | 11 | yes | none |
Illusionist | d4 | 10 | yes | none |
THIEF | d6 | 10 | no5 | none |
Acrobat | d6 | 12 | no | none |
Assassin | d6 | 15 | no5 | 15 (Grandfather of Assassins) |
MONK | d46 | 17 (+1)6 | no | 17 (Grand Master of Flowers) |
BARD | d6 | 10 | yes | 23 (Master Bard 23rd) |
Notes Regarding Character Classes Table I.:
1: The cavalier and the paladin have a hit-point range of 4-13 points
at 1st level, generated by either 3d4 + 1 or d10 + 3 depending upon the
social standing
of the character at the start of his or her career. See
the description of the cavalier class for particulars.
2: Starting at 9th level, the paladin gains clerical spell ability, and may eventually cast spells of up to the 4th level of power.
3: The ranger begins with two eight-sided hit dice (2d8) and thereafter goes up one die per level, to a maximum of 11 HD at the 10th level of experience.
4: Starting at 8th level, the ranger gains druidic spell ability, and
may eventually cast druidic spells of up to the 3rd level of power.
Starting at 9th level, the ranger gains MU spell ability, and may eventually
CAST MU spells of up to the 2nd level of power.
5: Thieves of 10th level or higher and assassins of 12th level or higher gain the ability to read magic-users' (and illusionists') spells from scrolls.
6: The monk begins with two four-sided hit dice (2d4) and thereafter
goes up one die per level, to a maximum of 18 HD at the 17th level of experience.
CHARACTER CLASSES TABLE II: ARMOR AND WEAPONS PERMITTED
Class of Character | Armor | Shield | Weapons | Oil | Poison |
CAVALIER | any1 | any | any1 | no2 | only if evil |
Paladin | any1 | any | any1 | no2 | never |
CLERIC | any | any | club, flail, hammer, mace, staff, lasso, sap, staff sling | yes | only if evil |
Druid | leather or padded | wooden | aklys, club, dagger, dart, garrot, hammer, lasso, sap, sling,
scimitar, spear, staff, staff sling, sword (khopesh), whip |
yes | DM's option |
FIGHTER | any | any | any | yes | DM's option |
Barbarian | any3 | any | any | yes | DM's option |
Ranger | any | any | any | yes | DM's option |
MAGIC-USER | none | none | caltrop, dagger, dart, knife, sling, staff | yes | DM's option |
Illusionist | none | none | caltopr, dagger, dart, knife, sling, staff | yes | DM's option |
THIEF | leather, studded leather,
padded, or elfin chain4 |
none | bow (short), caltrop, club, crossbow (hand), dagger, dart, garrot,
knife, sap, sling, sword (broad), sword (falchion), sword (long), sword (short) |
yes | DM's option |
Acrobat | as thief | none | as thief, plus lasso and staff | yes | DM's option |
Assassin | as thief | yes5 | any | yes | yes |
MONK | none | none | aklys, atlatl, axe (hand), bo stick, caltrop, club, crossbow (any),
dagger, garrot, javelin, jo stick, knife, lasso, pole arm (any), sap, spear, staff, sword (falchion) |
no | DM's option |
BARD | leather, studded leather,
leather, padded, ring mail, elfin chain, or magical chain mail |
none | club, dagger, dart, garrot, javelin, knife, lasso, sap, scimitar,
sling, spear, staff, sword (bastard), sword (broad), sword (falchion), sword (long), sword (short) |
yes | only if evil |
1: A cavalier or paladin will not wear leather, padded, or studded leather
armor, because such garb is beneath the character's station.
Similarly, a cavalier or paladin will not use pole arms, missile weapons,
or other types of arms that are commonly associated with the lower social
classes.
See the description of the cavalier class for particulars.
2: The use of oil in personal combat is unacceptable to the cavalier and the paladin, but such characters may use oil in siege warfare.
3: A barbarian can wear any sort of armor, but does not gain the full benefit of the dexterity bonus of the class if the armor worn is of the bulky or fairly bulky variety.
4: A thief attired in anything other than leather armor must take adjustments
to his or her chances of success in performing certain thieving functions.
See Thieves Table II for particulars.
5: An assassin cannot use a shield during a melee round in which the character is engaged in the act of assassination.
General notes: Weapons not permitted to a character of a certain
class may be picked up and used, but the non-proficiency penalty for that
class will always apply (using the most severe penalty applicable for
multi-classed characters) -- and such non-permitted weapons may not
be kept and carried by the character for USE later.
Characters of under 5' in height cannot effectively employ a long bow
or any weapon over 12' in length.
Likewise, characters of less than 100 pounds body weight cannot USE
a heavy crossbow, any pole arm weighing more than 200 gp, or a two-handed
sword.
These prohibitions override the stipulation in the preceding note;
the non-proficiency penalty is immaterial, since these weapons cannot be
wielded at all.
chrisspiller wrote:
Gary, IIRC, you've mentioned
that all of the UA classes were used at one time or another in your campaign.
I was wondering, however, did any of your players ever make use of the
Hunter class you designed for Trigee?
In case you're interested, the class write up is actually posted on DF at http://www.dragonsfoot.org/forums/viewtopic.php?p=52737#52737
Pax,
Chris
I went and read the material,
and I only vaguely remember the article and the Hunter Cless detailed therein.
To the best of my recollection,
the only play of such a PC was done in an offhand manner by my son Luke
for a single game session with me as the GM.
Quote:
Originally posted by
MerricB
[snip]
Gary, you introduced the
new classes of Cavalier, Barbarian and Thief-Acrobat to us in Dragon Magazine
and later Unlimited Adventures...
were those classes being
played by players in your campaign?
Cheers!
Hi Merric
We had one cavalier, a couple
of barbarians, and one thief-actobat ex post facto...
I actually worked up a barbarian
just to use as an annoyance factor when playing with a group that had greedy
mages in it.
Of course I made sure to
have a goodly number of sympatico PCS around to avoid undue retribution
for his destruction of "stinking magic!"
Heh,
Gary
Quote:
Originally posted by
MerricB
Gary - thank you muchly
for your answer about the cavaliers, barbarians, and acrobats. Or, the
ABCs if you prefer.
You played a barbarian just
to annoy your group's magic-users? Right - time to start a new character.
I don't think Meliander the Mage would enjoy such a companion. You weren't
pilfering the items already possessed by the magic-users, were you?
But of course!
Merric, we played a LOT. An average of seven gaming sessions a week was typical even when I was busy working. Often I played more than that. Rob would DM for me one-on-one where I mostly roleplayed because i was doing manual work at the same time. So, understanding that, the number of PCs I created and played should be likewise understandable. Playing seriously and intensely a good deal of the time, I varied that by playing otherwise--such as with my half-orc cleric-assassin <eek>
When I played a barbarian,
I would indeed atempt to get at newly discovered magic items and rid the
world of their bane, and if some mage was foolish enough to flaunt such
an object before the character, and he could lay hands on it, then... Because
the barbarian was otherwise cooperative and put the overall interest of
the party first, he survived quite a number of adventures, and his demise
was not at the hands of a fellow PC. Some monster got him--which I don't
recall, but it seems to me it was a basilisk. No cleric or mage in the
group was much interested in having the poor chap returned to life <rolleyes.gif>
Quote:
Originally Posted by Gray
Mouser
Hey Gary, just thought I'd
post a more on topic question for you
Have there been any classes that you did not personally have PC's for? From what I have read you seemed to favor M-U's (Mordenkainen, Bigby), Fighters (Yrag), and Clerics (Riggby). I've never heard mention that one of your PC's was a thief (except for a Gnome Illusionist-Thief). Did you ever play a Paladin, Assassin or one of the Unearthed Arcana classes (Cavalier, Barbarian, Thief-Acrobat)?
I've played all the demi-human
races, so I've had characters in most classes, but as multi-classes ones.
I had a great half-orc cleric/assassin, but he got wasted at third level
or so. I did have a monk character for a short time too. Never played a
paladin.
I have played a straight barbarian PC but no cavalier or thief-acrobat. By the time those classes got solidified, I had precious little gaming time...
You should see my Metamorphosis Alpha PCs--all either PSH or human mutant. the one with triple life leech is great fun when his "brothers" (Ernie's and Luke's similar PCs) are with him. there aren't even any vermin alive in an area after that trio hes been operating
Quote:
Originally Posted by Gray
Mouser
Also, any thoughts on a
favored class? Personally, I prefer Magic-Users but as I get older have
a soft spot for straight up Fighters developing, and have always liked
Thieves, a la Cugel and my namesake In fact, my first ever PC was a thief
who met his demise in The Keep on the Borderlands
Gray Mouser
PS
Sashimi? I've had it a few
times. Quite good but I love sushi!
Actually, I can usually
have a good time playing just about any sort of character.
The more complex ones, though,
such as an m-u in AD&D, require in-depth rules knowledge.
Thus they are reserved for
game systems I know well and played only when I am in top form.
Otherwise, the less complex
sorts, such as a fighter, serve well indeed.
While I love sashimi, I don't care much for suchi because the rice and seaweed detract from the seafood IMO. My wife Gail agrees with you...
Cheerio,
Gary
Quote:
Originally Posted by Deuce
Traveler
Gary, do you think you might
oversee a C & C book with the character class concepts you had previously
planned to do before leaving TSR? I'd love a chance to see what the montebank
might have been like, for example.
I might assist in the development
of some new character classes for the C&C system if the Trolls ever
begin such a project. However, time is most precious, and I do not think
I would spend a great deal of it thus. If I could fine my old notes in
the Jester, Mountebank, Mystic, and Savant I would gladly pass them along
to Steve and company. There was another possible class I was considering
adding, but blamed if I can recall it now
Cheers,
Gary
Quote:
Originally Posted by gideon_thorne
Welp, at some point I'll
get that Mountebank I did with your assistance polished up. ^_^
Well stop posting and hop
to it!
Gary