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Change
(Alteration)
(Legerdemain)


L^: mu0
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R#: 1"
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D^: <see below>
C^: v.s
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CT: 1/10 segment
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S^: <see below>
A^: One object
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!@@
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!##

Effect: By means of a change cantrip, the caster alters <1> small object to
another, although the change must be within the same kingdom, and
only animal or vegetable objects are affected.

Thus, a piece of
parchment can be changed to a brightly colored cloth square, then
the cloth can be changed to a rose by another use of the cantrip. Likewise,
a bird can be changed into a [bat], the bat to a flying squirrel by
another USE of the same type of cantrip, and so forth. Each change requires
a change cantrip. The cantrip will not cause more than a 50%
increase or decrease in size/volume, and the effect will last for a base
time of 1 turn. If the change is radical, then the time will be reduced
accordingly; i.e. changing a dead object to a live one is a radical
change and will last only 1 round. On the other hand, a very slight alteration
such as [colour] change or the like will last for 1 or more days. A
saving throw against this magic does not apply as long as small,
animal-intelligence, non-magical creatures of normal sort are concerned.

C: Typically, a magic word is verbalized while the hand makes a pass over the object to be affected.
 
 







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