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Change
(Alteration)
(Legerdemain)
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Effect: By means of
a change cantrip, the caster alters <1> small object to
another, although the change
must be within the same kingdom, and
only animal or vegetable
objects are affected.
Thus, a piece of
parchment can be changed
to a brightly colored cloth square, then
the cloth can be changed
to a rose by another use of the cantrip. Likewise,
a bird can be changed into
a [bat], the bat to a flying squirrel by
another USE of the same
type of cantrip, and so forth. Each change requires
a change cantrip.
The cantrip will not cause more than a 50%
increase or decrease in
size/volume, and the effect will last for a base
time of 1 turn. If the change
is radical, then the time will be reduced
accordingly; i.e. changing
a dead object to a live one is a radical
change and will last only
1 round. On the other hand, a very slight alteration
such as [colour] change
or the like will last for 1 or more days. A
saving throw against this
magic does not apply as long as small,
animal-intelligence, non-magical
creatures of normal sort are concerned.
C: Typically, a magic
word is verbalized while the hand makes a pass over the object to be affected.
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