Cloak of Fear
(Conjuration/Summoning)
Cloak of Bravery
Reversible: Cloak of Bravery
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Effect: The casting of this spell
empowers the cleric to radiate a personal aura of fear
out to a 3' radius.
Any character or creature that intrudes
upon this aura must save versus spell or run away in fear for 6 rounds
(cf. 3rd-level magic-user spell [fear]. <4th, IIRC>
The spell will only remain in effect until
one creature fails to save,
whereupon the dweomer of the spell is
dissipated.
The spell has no effect upon creatures
that themselves radiate [fear],
or upon any undead creatures of any sort,
and it is not dissipated upon contact
by such creatures.
It likewise remains in effect if an intruder
makes a successful saving throw,
but will expire after a duration of 1
turn per level of the cleric if not brought down earlier.
Note that members of the cleric's party
are not immune to the effects of the spell.
The cleric may cancel the aura at any
time before the duration ends if desired.
MC: The material
components for a cloak of fear are a miniature quiver and chicken
feather.
The reverse of the spell, cloak of
bravery,
can be cast upon the cleric or upon another
creature which is a willing recipient.
A character or creature protected by a
cloak
of bravery gains a +3 bonus to the save against any form of magical
[fear] encountered.
The magic of the cloak of bravery
works only once and only upon a single figure,
and is dispelled whether or not the recipient
succeeds on his or her save.
The magic does not negate or otherwise
affect the innate ability of a creature (such as a devil) to radiate [fear],
so that the creature can still affect
others in the vicinity.
MC: For a cloak
of bravery, the necessary items are a drop of alcohol and the brain
of a newt.
<the MC line was divided up in two>