Pheere
(Enchantment/Charm)
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3” diam. at end, 1/2" at base |
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Effect: When a fear
spell is CAST,
the MU
sends forth an invisible
ray which causes creatures within its AREA of effect to TURN away
from the spell caster and FLEE in panic.
Affected creatures are likely
to DROP whatever they are holding when struck
by the spell;
the base chance of this
is 60% at 1st level (or at 1 HD),
and each level (or HD)
above this reduces the probability by 5%,
i.e.
at 10th level there is only a 15% chance, and
at 13th
level 0% chance.
0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 |
65% | 60% | 55% | 50% | 45% | 40% | 35% | 30% | 25% | 20% | 15% | 10% | 5% | 0% |
Creatures affected by fear
FLEE at their fastest rate for the # of melee rounds =equal= to the level
of xperience of the spell caster.
The panic takes effect on
the melee round following the spell
casting,
but dropping of items in
hand will take place immed..
Of course, creatures which
make their saves vs. the Spell are not
affected.
MC: Either the heart
of a hen || a white
feather.
WSG: Creatures with
higher than animal intelligence that are affected
by this spell will not run
into the side of a cliff, over a cliff,
into a fire, etc., in the
process of fleeing away from the caster. If
they encounter such an obstacle,
they will alter their path and
proceed along the edge or
perimeter of the obstacle, still attempting
to put as much distance
as possible between themselves and
the caster.
Q: Will a creature
under a fear effect
return attacks made upon
it?
A: A creature affected
by fear ignores any
attacks made upon it unless
it is cornered
and cannot flee. The creature
fights at no
penalty, although it might
still drop items
it carries (see the PHB,
page 76). If the
creature is in flight, attacks
upon it are
made against its rear armor
class (no
dexterity or shield bonuses).
(154.6)
Spider God (god of fear)
<nice image, but see if
there is something darker>