Combine
(Evocation)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Effect: This spell enables three <3> to five <5> clerics to combine their abilities and thereby empower one <1> of their number <(#)> to CAST a spell or TURN undead with greater efficacy.
The highest-level cleric of the group (or
one <1> of such, as applicable) stands,
while the other clerics join hands in
a surrounding circle.
All the participating clerics then cast
the combine spell together.
The central cleric temporarily functions
as if of higher level,
gaining one <1> level for each encircling
cleric.
The maximum gain is four <4> levels
and the maximum duration is 3 turns.
The increase applies to the cleric's effective
level for determining the results of attempts to turn undead,
and to spell details which vary by the
level of the caster.
The encircling clerics must concentrate
on maintaining the combine effect.
They gain no armor class bonuses from
shield or dexterity,
and their attackers gain a +4 bonus on
all "to hit" rolls.
The central cleric gains no additional
spells,
but may cast any previously memorized
spell(s),
often with bonus effects.
- by Lenard Lakofka, from Beefing Up The Cleric (Dragon #58)