LEOMUND'S TINY HUT
Beefing Up The Cleric
by Lenard Lakofka


 
Introduction - Author's Introduction - New Spells
Dragon - Spells Dragon 58

INTRODUCTION
All readers should be a ware that Len
Lakofka has been of considerable aid
and assistance in formulating the whole
of the AD&D™ game system. Obviously,
Len’s contributions did not end with the
publication of the four volumes of the
initial release. He writes this column. Len
is instrumental in a revision of the FIEND
FOLIO™ Tome currently under way at
TSR. Last but by no means least, he freely contributes suggestions and material
for work planned to augment the AD&D
system.

I am working on new monsters, magic,
classes, and information for two new volumes of the system — a supplement for
players and DMs alike, and a second
book of the Monster Manual — projected
for release in three to four years. Much of
the supplementary material has been or
will be printed in various modules or in
DRAGON™ Magazine. For instance, many
new spells are included in the upcoming
modules Lost Caverns of Tsojcanth and
Temple of Elemental Evil. (Yes, fans, it is
again being worked on!)

When Len and I last spoke he brought
up the paltry choice of spells for clerics,
and I concurred that something needed
to be done. Now go on and read what has
been accomplished, for the spells are
“official” and will appear in virtually the
same form in a future volume of the
AD&D series.

Gary Gygax

AUTHOR’S INTRODUCTION
Gary Gygax and I have discussed the
cleric at some length, and we agreed that
the spells for that class, especially at the
fourth level, needed a little work and
perhaps a few additions. Gary asked me
to write a few spells that might be included in an edition of the AD&DPlayers
Handbook. Following are six first-level
spells, four second-level spells, four
third-level spells and two fourth-level
spells that I submitted to Mr. Gygax for
review. (Editor’s note: Mr. Gygax made
many minor additions and alterations to
the spell descriptions — and deleted a
couple of suggested spells — before declaring the group to be “official” rule additions.
All of his changes are incorporated in the descriptions given below.)
Comments from readers would also be
greatly appreciated.

New spells should be placed into the
game with great care. Allow non-player
characters to learn of them and then
pass them on to player characters via
that method. Some spells like Ceremony,
Endure Heat/Cold (for appropriate regions of the “world”), Holy Symbol, and
Ordain are, due to the way they are written, likely to be widely known and might
have to be given to existing player-character clerics without too much nonplayer character interaction.

When a non-player cleric is encountered,
determine if he/she knows any of the new spells given.
For each spell level in question, beginning at first and going
up as high as the NPC’s experience level
will permit, multiply the experience level
of the non-player cleric by 7% to determine the chance that he/she knows (can
pray for) one of the new prayers/spells. If
the roll indicates knowledge, roll percentile dice again and consult the lists below
to determine which particular spell/prayer is known.
If a second or subsequent roll on the
list below yields a duplicate result, roll
again until an “unknown” spell comes
up. Repeat the initial “chance to know”
roll until a negative result is obtained or
until all available new spells of the given
level are known.

NEW SPELLS
 
Dice  First level spells
01-17  Ceremony (Coming of Age)
18-35  Ceremony (Burial)
36-50  Ceremony (Marriage)
51-54  Combine
55-65  Endure Cold
66-77  Endure Heat
78-90  Magic Stone
91-96  Magical Vestment 1
97-00  Portent

1 Becomes a 3rd level spell in Unearthed Arcana.
 
Dice Second level spells
01-28  Ceremony (Dedication) 2
29-45  Ceremony (Investiture) 2
46-75  Ceremony (Consecrate Item) 2
76-85  Death Prayer
86-90  Detect Life
91-97  Holy Symbol
98-00  Messenger

2 One only needs to be a 2nd-level cleric to perform these ceremonies, in Unearthed Arcana.
 
Dice Third level spells
01-20  Ceremony (Ordain)
21-40  Ceremony (Special Vows)
41-48  Dust Devil 3
49-60 Enthrall 3
61-90  Remove Paralysis
91-00  Water Walking

3 Becomes a 2nd level spell in Unearthed Arcana.
 
Dice Fourth level spells
01-44  Ceremony (Consecrate Ground)
45-72 Meld Into Stone 4
73-00  Negative Plane Protection

4 Becomes a 3rd level spell in Unearthed Arcana.
 
- Fifth level spells
- Ceremony (Anathematize)