DEATH'S 
(Necromantic)


L^: c3, sh3
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R#: Touch
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D^: 1h*
C^: v.s.m
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CT: 5
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S^: None
A^: One human or demi-human
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!@@
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Effect: When a cleric employs this spell,
he or she touches a human or demi-human who is unconscious and "at death's door" (-1 to -9 hit points).

The spell immediately brings the individual to 0 hit points.
While the individual remains unconscious, bleeding and deterioration are stopped for the duration of the death's door spell.
The subject, because of being treated by the spell and now being at 0 hit points,
can be brought to consciousness, and have hit points restored, by means such as cure light wounds, [cure serious wounds], etc.,
potions such as [healing] or [extra-healing],
or clerical or other items which magically restore lost hit points.

MC: The material components of the spell are the cleric's holy/unholy symbol, a bit of white linen, and any form of unguent.
 

Shukenja: The shukenja using this spell can raise an unconscious human or demi-human from between -1 to -9 to 0 hit points, stopping bleeding and deterioration,
and have consciousness restored by means of further curative magics.

Shukenja.MC: The shukenja's holy symbol, a scrap of white silk, and any form of unguent.

Q: Is there a period of disability for
characters revived with a death?s
door spell?

A: Death’s door doesn?t revive characters; it
maintains characters at zero hit points
until the spell wears off or until the character
is revived with a cure wounds spell.
Characters revived in this manner can
resume activity immediately.
(153.7)
 
 


Handy Haversack wrote:
TheDungeonDelver wrote:
Col:

Was the original intention of death's door to negate the 1-week required recovery time for sub-0 HP wounded characters,
or just to make them ambulatory (once other healing was applied) so they could make it out of the dungeon?
 

Warning: Legitimate D&D question.
 


Blast!

I missed that in the original, Sorry, DungeonDelver 

The original purpose of the Death's Door spell was to enable the battered PC to be ambulatory and escape from the dungeon or other dire locale in which he was brought low.

Cheers,
Gary