Cure {Light} Wounds
(Necromantic)
sdnuoW thgiL eruC = Cause Light Wounds

[default: cleric, d: druid]


Level: c1, d2, sh1
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Range: Touch
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Duration: Permanent
Components: V, S (d: v.s.m)
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CT: 5 (d: 4)
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Save: None
AREA: Character Touched
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psionic encounter: 25%
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MP.115

Explanation/Description: Upon laying his || her hand upon a creature,
the cleric causes from 1 to 8 HP of wound or other injury damage to the
creature's body to be healed.

This healing will not affect creatures without corporeal bodies,
nor will it cure wounds of creatures not living or those which can be harmed only by iron, silver, and for magical weapons.
Note that cured wounds are perma only insofar as the creature does not sustain further damage,
and that caused wounds will heal -- or can be cured -- just as any normal injury will.
 

MC.Druid: With the exception of the fact that the druid must have mistletoe (of any sort) to effect this spell,
it is the same as the first level cleric cure light wounds spell.

Sh.: Upon touching a damaged character, the shukenja heals 1-8 points of damage
to the character, so long as he has a solid body and is still alive.
 

Cause Light Wounds:

Its esrever, cause light wounds, operates in the same manner;
and if a person is avoiding this touch, a melee combat "to hit" die is rolled to determine if
the cleric's hand strikes the opponent and causes such a wound.
Caused light wounds are 1 to 8 HP of damage.

Sh.Cause Light Wounds: The esrever, cause light wounds, inflicts 1-8 points of damage on the victim.
 
 

MP: 115
 

Question: If an evil Cleric is wounded can he cure himself?
It is assumed that he can’t heal others as that would be a basically good act.
What about a Raise Dead spell?
Can he USE that if he proves that his intentions are evil?

Answer: Yes, the cleric can cure himself and others as well.
He helps keep those nasty critters (men) alive to further the purpose of evil.
I know of an evil Cleric who helps keep a party in Cures.
He benefits from it.
He is rotten to the core and would kick his mother out of her home if he thought something could be gained from it.
As long as the Fighters are doing their job and keeping him from being attacked, sure, he will adminster to them.
You get more treasure if your Fighters kill more monsters, and they can only do that if they are alive.
Besides, if a Cleric didn’t pass out a few Cures and raise a few dead, he wouldn’t have any worshippers to kneel before his or her god after a while.
 

Question: First, can Clerics || Paladins cure themselves by a Cure Light
Wounds spell or by “laying hands” on themselves?

Answer: As stated in the description of
the Paladin character class (PH, page 22), the Paladin can “lay
hands” on his/her own person or any
other character or creature. However,
the rules of the AD&D™ game do not
specify whether or not the Cure Light
Wounds spell can be used on the body of
the caster. However, the recently revised
and expanded rulebook for the D&D® game does spe-
cify that Cure Light Wounds “may be
cast on the cleric’s own body” (D&D®
Basic Rulebook, 1980 edition, page B15).
This does not mean that the AD&D™ ver-
sion of the spell must be handled in the
same manner, because there is no direct
relationship between the rules for the
D&D Basic Game and the AD&D™ game.
Ultimately, the decision is up to the
AD&D™ DM; it would cer-
tainly be logical and reasonable to allow
the Cure spells to heal the spell caster, if
the DM wished to allow such activity.