Detect Poison
(Divination)


L^: d1, sh1
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R#: 0
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D^: (1r)*
C^: v.s.m
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CT: 1r
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S^: None
A^: S
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psionic encounter: 25% <check>
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Effect: By means of this spell the druid is able to
determine if some object, creature, or area contains poison or has
been poisoned.

In general, the AREA which can be perused by the
dweomer of the spell is about 1 cubic yard of space. Therefore, the
druid cannot determine if an entire pond is poisoned, but he or she
could tell if a portion - or something within the portion - scanned
during the round contained poison. There is also a 5% chance per
level of experience of the caster that the type of poison used or contained
in the area scanned will also be discovered by the spell, i.e.,
contact poison (insinuative), ingestive, or respirative (gas).
While more than one area can be scanned with a detect poison spell
during the duration of the spell, it is almost fruitless to attempt to determine
poison type for all of those areas; any single failure on the
"5% chance per level" roll to detect poison type makes this spell useless
for this purpose for the remainder of the duration of that particular
casting. In addition to mistletoe, the druid needs a yew leaf as a
material component for this spell. The latter item will turn brown if poison
is present, so that several will possibly be needed to fully utilize
the entire spell duration.

Shukenja: Using this spell, the shukenja can determine if an object has been poisoned or is poisonous.
Only one item can be checked per round, and large areas may require several rounds.
The spell requires a sprig of holly.