Dismissal
(Abjuration)
esreveR: Beckon
(Conjuration/Summoning)
<this text was moved>
This spell does not work on creatures
that are native to the [Prime Material Plane] but travel to other planes
(such as shedu),
nor against creatures that have part of
their ancestry in the [Prime Material Plane] (such as cambions).
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Effect: By means of this spell,
a magic-user on the PMP
seeks to force or allow some creature from another plane of existence to
return to its proper plane
(cf. 4th-level cleric spell abjure).
The name of the type of creature to be
returned must be known,
and if it has a given, proper, or surname,
this too must be known and used in the spell.
<>
Save: Magic resistance,
if any,
is checked for effect immediately.
Then,
the level of the spell caster is compared
to the level or number of hit dice of the crreature being dismissed.
If the magic-user has a higher number,
the difference between his or her level
is subtracted from the saving throw score of the creature to be affected
by the dismissal.
If the creature has a higher level or
higher number of hit dice than the level of the caster,
then that difference is addd to its saving
throw score.
Exception: If
the creature desires to be dismissed,
then only an unmodified
saving throw is needed. <can a creature forgo a save in
1E?>
Certain arcane works
are reputed to allow greatly enhanced chances for spell success. <research
= D82>
<heading>
<>
If the spell is successful, the creature
is instantly whisked away,
but the spell has a 20% chance of actually
sending the subject to a plane other than its own.
<to start, incl. a link to random plane generation table>
MC: The material components of the
spell vary with the type of creature to be dismissed or called.
<><>
In general,
items which are inimical and distasteful
to the subject creature are used for a dismissal,
and for a beckon spell materials
which are pleasing, desirable, and rewarding must be used.
<this could be trimmed>
<a full table, listing
all extraplanar creatures of the MM, FF, MM2, et al. should be made>
<as well, add a field
to DMG.D>
Wu Jen: This spell allows the wu
jen to return an extra-planar creature to its native plane.
The creature's name and type must be known,
and the spell must conquer magic resistance as well. The creature being
dismissed
receives a saving throw, with the difference
in levels between the caster and creature used as a bonus or penalty
to that saving throw. Should the saving
throw fail (a willing creature needs no saving throw), the creature is
returned to its home plane.
Neither of these spells function on creatures
who are natives of the Prime Material Plane, <reword>
nor those with part of their ancestry
in this plane.
Wu Jen.MC: An object inimicable
and distasteful to the creature.
Beckon
(Conjuration/Summoning)
esreveR: Dismissal
(Abjuration)
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The reverse of the spell, <alt = The
esrever of dismissal,>
beckon,
attempts to conjure up a known and named
(if applicable) creature from another plane.
<>
Success or failure
is determined in the same manner as for a dismissal spell,
but in this case MR
is only checked if the creature has no known proper name.
<>
If the spell succeeds,
the creature is instantly transported
from wherever it was to the plane of the spell caster.
This does not guarantee that the beckoned
creature will be kindly disposed to the magic-user,
nor will it in any way be subject to his
or her wishes or commands without some additional constraint.
Because of this,
various sorts of protective
measures <>
<link to dmg.42 / S4,
on another page / at the bottom of this page, or just incl. the images
below this line>
are generally taken when using this form
of the spell,
and even with careful preparation,
the results might be unwholesome.
<>
MC: The material components of the
spell vary with the type of creature to be dismissed or called.
<><>
In general,
items which are inimical and distasteful
to the subject creature are used for a dismissal,
and for a beckon spell materials
which are pleasing, desirable, and rewarding must be used.
<this could be trimmed>
<a full table, listing
all extraplanar creatures of the MM, FF, MM2, et al. should be made>
<as well, add a field
to DMG.D>
Beckon, Wu Jen: The spell's reverse,
beckon,
calls a creature from another plane into the presence of the caster,
but does not guarantee the creature is
friendly to the wu jen.
Neither of these spells function on creatures
who are natives of the Prime Material Plane, <reword>
nor those with part of their ancestry
in this plane.
MC.Wu Jen: An item pleasing and desirable to the creature.
<in UA terms, there would be a prompt: ENTER MONSTER
NAME
here, the player can type in the name of any extra-planar
creature from the MM, FF, MM2, et al.,
and that creature appears (or is dismissed) if it fails
it's save.>
<with regards to things like demon lords:
ENTER MONSTER NAME = demon lord
ENTER MONSTER NAME = name>
<as long as the spelling is perfect, anything can
appear via beckon, so this is a fun spell for a player with a collection
of outer-planar minis.
Yes, surprises for the GM!>
<in UA terms, the 20% chance to be whisked away to
a plane other than it's own =
1. randomly determine plane
2. randomly determine layer
3 randomly determine square (d570)
4. check against the creature's specabs : if none allow
escape from that plane.layer, then that creature is there, as an encounter,
for the rest of the campaign>
*template***template*