Dust Devil
(Conjuration/Summoning)

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Effect: This spell
enables a cleric to conjure up a weak air elemental --
a dust devil of AC
4, 2 HD, MV 18", 1 attack for 1-4 points of damage, which can be hit by
normal weapons.
Magical weapons of any type
cause it double damage.
The dust devil appears
as a small whirlwind 5 feet in diameter at its base,
15 feet tall,
and 10 feet across at the
top.
It will move as directed
by the cleric,
but will be dispelled if
ordered to go farther than 3" away from the spell caster.
The winds of the dust
devil can hold a gas cloud or a creature in gaseous form at bay or
push it away from the caster (though it cannot damage or dispel such a
cloud).
Its winds are sufficient
to put out torches,
small campfires,
exposed lanterns,
and other small,
open flames of non-magical
origin.
If skimming along the ground
in an area of loose dust,
sand or ash,
the dust devil will
pick up those particles and disperse them in a cloud 30 feet in diameter
centered around the dust devil.
Normal vision is not possible
through the cloud,
and creautres caught in
the cloud will be effectively blinded until one round after they are free
of it.
Spell casting is virtually
impossible for someone caught inside such a cloud or inside the dust
devil itself;
even if the creature fails
to score damage on the victim from the buffeting of its winds,
a spell caster must make
a saving throw versus spell to keep his or her concentration (and the spell)
from being ruined.
Any creature native to the
Elemental
Plane of Air --
even another creature of
the same sort --
can dismiss a dust devil
at will from a distance of 3" or less.
Creatures not native to
the plane occupied by the spell caster are not affected by the dust
devil.
It is automatically dispelled
if it contacts any creature with innate magic resistance --
but not until after it gets
a chance to hit and do damage.
A: No; elves have
a unique resistance to
sleep and charm spells,
not innate magic
resistance. Only creatures
with resistance
to all spells will dispel
a dust devil.
Daemons, with their graduated
magic
resistance, will dispel
dust devils; will o?
wisps, which are simply
immune to most
spells, will not.
(145.10)
- by Lenard Lakofka, from Beefing Up The
Cleric (Dragon #58)
The Dust Devil is so weak a M-U could sic
his familiar on it. It ought to be at least resistant
to normal weapons (-1 damage).
Will Hettchen
(Dragon #61)
Dust Devil is to be used in sand dunes or
where there is much loose debris. It is not a
fighting monster. It is quite good to inhibit
adverse spell casters. By the way, any spell
caster who would send his familiar into a dust
storm is asking for troubles of many kinds.
Lenard Lakofka
(Dragon #61)