Flaming Sphere
(Alteration/Evocation)


L^: mu2
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R#: 1"
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D^: 1r*
C^: v.s.m
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CT: 2s
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S^: Neg.
A^: 6' diameter sphere
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U: no 
(can be CAST and will function within the bounds of an airy water spell)
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Effect: A flaming sphere spell causes a burning globe
of normal-type fire to come into being up to 1" distant from the
spell caster.

This sphere will then begin rolling in the direction in
which the M-U points, even though it might be uphill. It will roll
over low barriers such as walls, furniture, etc., as long as these
barriers are not over 4' tall. Flammable substances will be set afire by
contact with the sphere. Creatures struck will suffer 2-8 points of damage.
All creatures within a 5' radius of the sphere's center must save
versus spell or else take the indicated damage. A successful save negates
the flaming sphere. The flaming sphere moves at a rate of 1" per round as long as the spell caster points in the direction it is to move,
for it otherwise merely stays at rest and flames. It can be extinguished by the same means as any normal fire of its size.

MC: A bit of tallow, a pinch of sulphur, and a dusting of powdered iron.