Garrot:

A garrot is a strangling device usually made of cord, but
which can also be fashioned of cloth or wire. In order to be employed
effectively, the wielder of the garrot must strike from behind, and the
victim must be either unaware of the impending attack or else unable
to take effective defensive action. A TARGET that is completely surprised
from behind would be subject to the effects of a successful garrot
attack, but such a target engaged in melee with other characters
(and as such dodging and evading blows) would not. The victim must
be humanoid and have a relatively unprotected neck -- even a stout
collar of leather will prevent successful use of the garrot. The victim’s
neck must be no more than 1 foot above the shoulder height of the
wielder of the garrot, and any limb, instrument, or weapon raised to
prevent encirclement of the neck will foil that complete encirclement
and reduce damage to 1 point. A successful hit will inflict the indicated
damage, and will slay the victim at the end of the next round unless
the wielder is caused to release the garrot. A successful attack
on the garrot-wielder by any individual (the victim can attack, but is -2
to hit), a successful attack by any means of weaponless combat, or
the victim’s making a successful bend bars roll against the garrot itself
will all spoil the attack and save the target’s life. Unless the victim
is normally entitled to more than one attack per round, he or she cannot
attempt an attack and a bend bars maneuver in the same round;
in this instance, the bend bars attempt counts as one of the victim’s
combat maneuvers in that round.
 
Weapon Type Approximate
Weight in
Pounds
Size S or M Size L   Notes  Length Space Required Speed Factor 0 1 2 3 4 5 6 7 8 9 10
Garrot 0.1 1-4 1-4 Garrot c. 3' 11/2' 2 0 0 0 0 0 0 0 0 0 0 0