A garrot is a strangling device usually
made of cord, but
which can also be fashioned of cloth or
wire. In order to be employed
effectively, the wielder of the garrot
must strike from behind, and the
victim must be either unaware of the impending
attack or else unable
to take effective defensive action. A
TARGET that is completely surprised
from behind would be subject to the effects
of a successful garrot
attack, but such a target engaged in melee
with other characters
(and as such dodging and evading blows)
would not. The victim must
be humanoid and have a relatively unprotected
neck -- even a stout
collar of leather will prevent successful
use of the garrot. The victim’s
neck must be no more than 1 foot above
the shoulder height of the
wielder of the garrot, and any limb, instrument,
or weapon raised to
prevent encirclement of the neck will
foil that complete encirclement
and reduce damage
to 1 point. A successful hit will inflict the indicated
damage, and will slay the victim at the
end of the next round unless
the wielder is caused to release the garrot.
A successful attack
on the garrot-wielder by any individual
(the victim can attack, but is -2
to hit), a successful attack by any means
of weaponless combat, or
the victim’s making a successful bend
bars roll against the garrot itself
will all spoil the attack and save the
target’s life. Unless the victim
is normally entitled to more than one
attack per round, he or she cannot
attempt an attack and a bend bars maneuver
in the same round;
in this instance, the bend bars attempt
counts as one of the victim’s
combat maneuvers in that round.
Weapon Type | Approximate
Weight in Pounds |
Size S or M | Size L | Notes | Length | Space Required | Speed Factor | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Garrot | 0.1 | 1-4 | 1-4 | Garrot | c. 3' | 11/2' | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |