Surprise-:


Surprise
Dexterity Reaction in Surprise
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Factors Contributing to Surprise
Distance
Combat
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A.D.D.I.C.T.
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DMG

The term surprise is basically self-explanatory.
A surprised party is caught unawares || unprepared.
In such circumstances the non-surprised
(or less surprised)
party has an immediate advantage which is reflected in the granting of 1 or more segments of initiative,
during which the active
(non- or less surprised)
party can take actions 4. A. through H.,
wholly or partially depending on several modifying factors.
The surprise segment is 6 seconds.
Avoiding, parleying, awaiting the action of the surprised, missile discharge, and setting of weapons
(typically spears || spearing types of pole arms) are possible.
Most spells cannot be CAST in a single segment,
although first level magic-user/illusionist spells are usually but 1 segment long,
as are some other spells,
and these spells are possible to use in a surprise segment.
Other, longer casting time spells can only be begun in the first segment of surprise.
Similarly, the distance separating the parties may be too great to close during a single segment, even by charging,
and melee striking || grappling might not be possible.
However, during the surprise segment or segments, the surprised party is unable to react in any way,
so the latter actions might be possible.

Surprise is determined by rolling a d6 for each party concerned, <>
modifying the result by using the most favorable member of the party concerned,
i.e. a ranger, surprised only on a roll of 1, will represent the whole
of a group of other character types. Note, however, the effect of DEX
as detailed below. The same holds for mixed types of monsters. If surprise
is indicated for both parties concerned, the party which has lesser surprise
subtracts its result from the result of the greater to find the number of
segments the latter are inactive. Nonetheless, it is possible for both parties
to be surprised equally -- with surprise thus having no effect.

Surprise is usually expressed as a 2 in 6 chance for all parties concerned,
i.e. a d6 is rolled with a 1 or 2 indicating surprise.
Some monsters are more capable of surprising foes than the normal 2 in 6 probability,
and some cannot be surprised as easily, so they have a reduced probability -- 1 in 6, 1 in 8, etc.
Each 1 of surprise equals 1 segment (six seconds) of time lost to the surprised party,
and during the lost time the surprising party can freely act to escape or attack or whatever.
If both parties are surprised,
then the effect is negated or reduced:
Surprise Dice Difference Lost Segments
0 0
1 1 (2-1, 3-2, etc.)
2 2 (3-1,4-2, etc.)
3 3 (4-1,5-2, etc.)

Assume the party of characters comes upon a monster.
They have 2 of 6 chances to surprise,
and the monster also has 2 in 6. A d6 is rolled for the party,
another for the monster.
Both sides could be surprised,
or either could be surprised.
This is shown on the table below:

Party's Die Monster's Die Surprise Effect
3 to 6 3 to 6 none
1 1 both surprised
2 2 both surprised
1 or 2 3 to 6 party surprised
3 to 6 1 or 2 monster surprised
1 2 party surprised
2 1 monster surprised

Example: Party A is surprised on a roll of 1 or 2, while party B is surprised only on a roll of 1.
A rolls 2 and B rolls 1, so A is inactive due to surprise for 1 segment.
Had B rolled a 2,
it would not have been surprised at all,
and A would have been inactive for 2 segments.

Example: Party A is surprised only on a roll of 1, but party B surprises on 5
in 6 (d6, 1-5) due to its nature or the particular set of circumstances which
the DM has noted are applicable to this encounter. The favorable factor
normally accruing to party A is 1, i.e., parties of this sort are normally
surprised on 1 or 2, but this party is surprised only on a 1 -- therefore they
have an additional 1 in 6 to their favor (and not a 50% better chance).
Party B will surprise them on 5 in 6 less 1 in 6, or 4 in 6.
Assume A rolls a 4, so it is surprised for 4 segments unless B rolls a 1,
in which case A party's inactive period will be only 3 segments,
or if B rolls a 2, in which case surprisewill last for only 2 segments (4-1 = 3, 4-2 = 2).

Because the party surprised is (relatively) inactive, the surprising party will
be able to attempt telling blows during each segment of surprise as if the
segment were an entire round! That is, a fighter able to attack twice during
a normal round of combat will be able to do so twice during each surprise
segment, so dice are rolled for hit determination accordingly. Even if
distance prevents striking with weapons, the discharge of arrows, bolts or
hand-hurled weapons is permissible at three times the normal rate
providing the weapon/missiles are ready, otherwise at normal rates for
rounds. Once surprise segments are over, melee proceeds normally on a
round-by-round basis.
 

Question: After the surprise dice are rolled, what happens?
How does weapon speed factor fit into this?
What was the line in the DMG referring to “multiple attacks” and speed factors (page 66, under Weapon Speed Factor) about?
Answer: The first part of the question is detailed under the initiative section of the DMG found on page 62, with the nonsurprised being going first.
A weapon’s speed factor can partially negate the initiative gained by surprise when slower weapons are used versus high-speed weapons (consult the section on page 66 for details).
There are several allowances in the rules for beings attacking more than once in any
given melee round and these must be taken into consideration when
using weapon speed factors (Rangers and Paladins receive multiple
attacks after gaining experience and beings of larger hit dice attack the
low hit-point creatures in multiples). — JW

Q. If a character is looking out from a 
room can a wandering monster surprise 
him? 
A. Merely because someone is watching 
for the approach of a wandering 
monster there is no certainty of it 
being spotted. In addition to the fact 
that there are a number of creatures 
who are camouflaged or invisible, 
wandering monsters may emerge 
from secret doors behind or next to 
the watcher or be already present 
and waiting for an opportunity to 
strike -- a wandering monster does 
not always have to 'wander' up to a 
party -- variety is the spice of DMing!

    Finally, the watcher's attention may 
wander. Staring at one piece of 
corridor is probably not an activity 
conducive to long periods of 
concentration.

(Imagine #9)
 

Q: I was visiting a friend and got into one
of his AD&D games. We met a group of
three gargoyles at an intersection, but
we weren't allowed to swing at them until
they took over 40 swings at us! The DM
said we were surprised. I've never been
that surprised. Is this a variant?
A: No, but it sounds like you were badly
surprised. If you check the DMG (pg. 62,
column 1), you'll find that each surprise
segment is treated as a whole round for
attacks, and 12 attacks per segment is
the rule in this case (3 gargoyles times 4
attacks each). If you rolled a 1 and the
DM a 6, they would have had 5 surprise
segments and could have gotten in a total
of 60 attacks -- assuming that they
didn't have to spend any segments moving
in.
    Players, don't despair; you can take
measures to prevent surprise, such as
describing who's looking where and
when, having a ranger or a monk along,
and so forth. The DM should adjust surprise
rolls according to terrain and specific
actions, so you can avoid being
surprised most of the time. But it can get
nasty with bad rolls, and you can't be
super-alert all the time.
(Polyhedron #3)


Quote:
Originally Posted by mark_j
Gary, I know you are not really keen about answering rules-specific questions, but I was hoping you would honor me with your input on this matter:

OAD&D surprise and missile weapon rate-of-fire:

Grognard the ranger is lying in wait for a group of 6 orcs. He has his trusty longbow at the ready. When the orcs come within short range of his bow, he leaps from cover and makes a successful suprise roll of 1 on the d6, giving him 1 segment of surprise. Now for the question: How many arrows can Grognard fire at the orcs in his surprise segment? Is it the rate of fire tripled as I interpret from the DMG (giving Grognard 6 shots and the opportunity to slay the entire party of orcs)? Or is the intended interpetation something else?

Thanks for your insight.

Mark


No tripled fire.
The ROF for a longbow is 2 per segment, so he looses two shafts, then might get off two more before the orcs can respond.

Cheers,
Gary
 

Quote:
Originally Posted by ScottGLXIX
Hey Gary. A debate on the rate of fire of missile weapons during surpise has recently come up on several message boards I frequent.
The rule as written states that missile fire is 3 times the normal rate. This equates to 6 arrows, or 9 darts in a single segment.
I've always believed that the original intent of the rule got diluted somewhere between author and editor (similar to falling damage) and that the rate of fire should be a standard 3 per segment, but certain weapons, like a heavy crossbow, require special consideration, and must be handled on a case by case basis.
Scott
 


Scott,

Another post I missed earlier <frown>

When that rule was written a segment of a round was six seconds long, but I can not but agree with with your assessment.
Six arrows is potentailly possible, but having them arranged for such a rapid rate of fire is improbable.
The same is true for nine darts.
Standard rate of fire, but uninterrupted by any return, is much more logical.
The same is true for special consideration on a case-by-case basis.

In all, application of comon sense needs be applied.

Cheers,
Gary
 


Surprise:
Both sides roll surprise....If one side is surprised, and the other is not...
The score of the higher is subtracted from the lower to determine how many segments the losing side is surprised, based on the table in both the PHB and the DMG.

If both sides are surprised, the same occurs to determine which side (if any) gets actions before the other, and how many segments of action the "winning" side gets.

During surprise, characters can get a full round's worth of action in only a segment's time - and possibly double the rate of fire for missile weapons.
 


Quote:
Originally Posted by Melkor
Hi Gary,

I wanted to pick your brain for some knowledge of the Surprise and Initiative systems in AD&D 1st Edition.
Here are my thoughts on how it works, would you mind pointing out there errors and clarifying some of my points that may be a little off ?

Thanks in advance for your time!
Hi Melkor


Those are some lengthy and very well-phrased questions.
Thanks for the latter, as it maked answering easy.


Quote:
Surprise:
...
Your understanding is correct.


Blustar wrote:
Don't mean to bother you with minutiae regarding OAD&D (but here I go!) but do ranged attacks get their full ROF's during surprise segments?
For example, if a PC has 3 seg. of surprise to work with(and had a bow), could he/she fire 2 arrows per seg.?
In effect getting 6 shots off before initiative?
 

We already play with our own "house" rule but was wondering what the official rule intended.
The combat example later in the DMG seems to imply a different reading.
 

Sorry for the boring question...

regards,

Alex


no problemo:)

As far as my intent went, there was no difference between a blow and a missile attack in regards to surprise.
So if there are three segments of surprise, the weapon has a RoF of two per segment, then six attacks could indeed be made thus.

Cheers,
Gary
 


DMPrata wrote:
Spork wrote:
Spork, for more than you ever wanted to know about surprise and initiative, read the PDF linked in my sig.
In short, the ranger would be surprised 4 in 6, and the monster would be surprised 2 in 6.
 


Close, but I'd do it this way:

Deduct the ranger's three from the critter's five, and you have a difference of two, so that means the critter against the ranger has 2 in 6, the ranger only 1 in 6.
When two sneaky types are about to bump into each other I think surprise is pretty unlikely on the part of either adversary.

Cheers,
Gary
 


DMPrata wrote:
Hmm... I thought the reasoning was that the ranger was 1 in 6 more likely to surprise, and 1 in 6 less likely to be surprised, than the average PC. So, where a normal PC would surprise the monster on 1 in 6, and be surprised 5 in 6, the ranger's chances would be 2 in 6 and 4 in 6, respectively.
 


Whatever...

My reasoning is as noted 

Cheers,
Gary
 


Surprising and being surprised are components of the surprise factor.
That has to do with stealthy approach and alertness.
If both parties in such a situation are stealthy and alert, then chances for surprising and being surprised are minimal.

Cheerio,
Gary
 


 


Prior detection negates the possibility of surprise. Thus, magical devices
can possibly negate surprise by detection of thoughts or intentions. Noise
can negate surprise considerations, whether the sound is the normal
progress of the party or the effect of a fruitless attempt to open a door.
Light can spoil the chance of surprise. The particular condition of a monster
can likewise negote any chance of it being surprised. In any event, it is of
utmost importance to realize that surprise can be and often is unilateral.
That is, one party can be surprised while the other, somehow aware of the
other's presence, can NOT be so taken. In all such cases, merely roll for the
party which is subiect to the condition and do not roll for the other.

Dexterity Reaction In Surprise:
This factor (Dexterity Table I, PH) affects both surprise and mutual surprise situations.
In the former case the penalty (-3 to -1) or bonus (+1 to +3) allows the surprised party on an individual basis only the opportunity to mitigate the condition.
That is, if there is a dexterity penalty,
the individual will suffer that many additional segments of time in a surprised state.
On the other hand,
if the dexterity bonus applies the individual negates that many segments of surprise as far as the individual only is concerned.
Dexterity reaction bonus for surprise never creates surprise in an opponent party or in an individual with regard to its penalty factor;
it adds to existing surprise or detracts from it,
and only as far as the particular individual is concerned,
not for any other individuals concerned.
As DM you will undoubtedly decide that there are situotions where penalty and/or bonus do not apply,
such as when an individual is otherwise prepared or when the individual is in the act of pulling chain mail over his or her head.
Such adjudication is properly within the scope of refereeing the game, and you should feel free to deny either case as you see fit.

Factors Contributing To Surprise:
When one side or another is surprised,
this general term can represent a number of possible circumstances.
In the first place it simply represents actual surprise --
that is, the opponent was unprepared for the appearance/attack.
The reason for this could be eating, sleeping, waste elimination, ottention elsewhere, no weapon ready, etc.
While each possible cause of surprise could be detailed,
with a matrix and factors of time for recovery from the condition calculated to a nicety,
the overall result would not materially add to the game --
in fact, the undue complication would detract from the smooth flow of play.

The second factor represented in surprise is morale.
What is the effect of being taken unaware and/or unprepared upon the surprised party?
Reactions are not only hampered by circumstances of a physical nature.
Panic or fear reactions to the situation take their toll.
Again, this is all subsumed in the single surprise roll determination for each side,
and in the simple set of rules governing what transpires when one or the other is surprised.

Finally, the surprising group must be able to assess the situation and act upon it,
so surprise doesn't mean that the party with the advantage has automatically achieved victory and triumph.
What is gained is the opportunity to act as is seen best in the circumstances --
be it to flee the encounter,
get the "drop" on the surprised, or to attack with spells, missiles, or blows.
Of course, the other side is then forced to react to whatever the surprising side has chosen to do.

The second factor represented in surprise is morale. What is the effect of
being taken unaware and/or unprepared upon the surprised party?
Reactions are not only hampered by circumstances of a physical nature.
Panic or fear reactions to the situation take their toll. Again, this is all
subsumed in the single surprise roll determination for each side, and in the
simple set of rules governing what transpires when one or the other is
surprised.

Finally, the surprising group must be able to assess the situation and act
upon it, so surprise doesn't mean that the party with the advantage has
automatically achieved victory and triumph. What is gained is the opportunity
to act as is seen best in the circumstances - be it to flee the encounter,
get the "drop" on the surprised, or to attack with spells, missiles,
or blows. Of course, the other side is then forced to react to whatever the
surprising side has chosen to do.