*template**template*
Haze
(Alteration)
(Minor
Illusion)
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(can be CAST and will function within the bounds of an airy water spell) |
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Effect:
When a hazecantrip is CAST, the atmosphere
in the desired AREA of effect becomes cloudy,
as
if layered by smoke || filled with floating dust.
Any
creature attempting to discharge missiles or cast spells at a
target
screened by such a haze will be affected. The target is 5%
harder
to hit, so missile discharge is at -1 “to hit” and saving throws
are
at + 1 (or one is given when otherwise none is allowed, although it
is
only a 5% chance to save in the latter case). Hiding in shadows is
5%
more effective when screened by a haze cantrip. The hazy effect
lasts
but a single round. It must be cast over an area within 1 ” of the
caster.
Atmospheric conditions will destroy the haze if applicable - a
good
breeze, rain, etc. A gust of wind spell will immediately disperse
the
haze.
C:
The caster hums a melody while the hands make passes before the body to
effectuate this cantrip.
*template***template*