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Haze
(Alteration)
(Minor Illusion)


L^: i0
-
R#: 1"
-
D^: <see below>
C^: v.s
-
CT: 1/2 segment
-
S^: None
A^: 1" cube
-
!@@
U: no
(can be CAST and will function within the bounds of an airy water spell)
!##

Effect: When a hazecantrip is CAST, the atmosphere in the desired AREA of effect becomes cloudy,
as if layered by smoke || filled with floating dust.

Any creature attempting to discharge missiles or cast spells at a
target screened by such a haze will be affected. The target is 5%
harder to hit, so missile discharge is at -1 “to hit” and saving throws
are at + 1 (or one is given when otherwise none is allowed, although it
is only a 5% chance to save in the latter case). Hiding in shadows is
5% more effective when screened by a haze cantrip. The hazy effect
lasts but a single round. It must be cast over an area within 1 ” of the
caster. Atmospheric conditions will destroy the haze if applicable - a
good breeze, rain, etc. A gust of wind spell will immediately disperse
the haze.

C: The caster hums a melody while the hands make passes before the body to effectuate this cantrip.
 
 







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