Irritation
(Alteration)

http://dsrbms.hubpages.com/hub/Itchy-Anus-Causes-Preventions-and-Treatment


L^: mu2
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R#: (1")*
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D^: S
C^: v.s.m
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CT: 2s
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S^:  Neg.
A^: One creature
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!@@
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!##

Effect: An irritation spell affects the epidermis of
the subject creature.

Creatures having very thick or insensitive skins
(such as buffalo, elephants, scaled creatures, etc.) are basically <check buffalo: the MM buffalo ain't bison>
unaffected by the dweomer. There are two versions of the spell, either
of which can be cast from the standard preparation:

ltching -- When cast, this causes the subject to feel an instant itching
sensation on some portion of its body. If 5-8 segments are not immediately
spent scratching this irritated area, the subject creature will be
so affected that the next 3 rounds will be spent squirming and twisting,
effectively lowering the subject’s armor class by 4 and its “to hit”
probability by 2 during this time. Spells are ruined for the initial round
this spell is in effect, but not for the following three rounds.

Rash -- When a rash version of the spell is cast, the subject creature
will notice nothing for 1-4 rounds, but thereafter its entire skin will begin
to breakout in red welts which faintly itch. The rash will persist until
either a cure disease or dispel magic is cast upon it. It lowers
comeliness by 1 point per day until four days have passed, i.e. maximum
loss of comeliness is 4 points. After one week, the subject’s dexterity
is lowered by 1 point also. Symptoms vanish immediately upon
the removal of the rash, all statistics returning to normal.
 

MC: Powdered leaf from poison ivy, oak, or sumac.
 

WSG: The itching application of this spell will cause a target
in a precarious position to lose his grip and tumble or fall unless
he is otherwise prevented from doing so.
 

<make compleat list of thick-skinned monsters: mm+ff+mm2>
<add thick-skinned to the ARMOR CLASS field, along with NAC>
<same concept as 'fat' in the SAVE field: poison save -> cf. dmg>