Irritation
(Alteration)
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Effect: An irritation
spell affects the epidermis of
the subject creature.
Creatures having very thick
or insensitive skins
(such as buffalo,
elephants,
scaled creatures, etc.) are basically <check buffalo: the MM buffalo
ain't bison>
unaffected by the dweomer.
There are two versions of the spell, either
of which can be cast from
the standard preparation:
ltching -- When cast,
this causes the subject to feel an instant itching
sensation on some portion
of its body. If 5-8 segments are not immediately
spent scratching this irritated
area, the subject creature will be
so affected that the next
3 rounds will be spent squirming and twisting,
effectively lowering the
subject’s armor class by 4 and its “to hit”
probability by 2 during
this time. Spells are ruined for the initial round
this spell is in effect,
but not for the following three rounds.
Rash -- When a rash
version of the spell is cast, the subject creature
will notice nothing for
1-4 rounds, but thereafter its entire skin will begin
to breakout in red welts
which faintly itch. The rash will persist until
either a cure disease or
dispel magic is cast upon it. It lowers
comeliness by 1 point per
day until four days have passed, i.e. maximum
loss of comeliness is 4
points. After one week, the subject’s dexterity
is lowered by 1 point also.
Symptoms vanish immediately upon
the removal of the rash,
all statistics returning to normal.
MC: Powdered leaf
from poison ivy, oak, or sumac.
WSG: The itching application
of this spell will cause a target
in a precarious position
to lose his grip and tumble or fall unless
he is otherwise prevented
from doing so.
<make compleat list of
thick-skinned monsters: mm+ff+mm2>
<add thick-skinned to
the ARMOR CLASS field, along with NAC>
<same concept as 'fat'
in the SAVE field: poison save -> cf. dmg>