Magical Vestment
(Abjuration)
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++ or until the caster loses consciousness or leaves the consecrated area. <this is an edit> <link?>
Effect: This spell enchants the caster's vestment, providing protection equivalent to armor.
It will only function while
the cleric is on ground consecrated
to his or her deity (cf. 1st level ceremony spell). <make link>
If any armor or protective
device is worn during the spell duration,
the vestment protects as
if normal chain mail armor.
If no other protection is
worn,
the vestment also gains
a +1 enchantment for each four levels of the cleric,
to a maximum effect of chain
mail +4.
<+1 at L4, +2 at L8,
+3 at L12, +4 at L16? technically, use rounding: +1 at L3, +2 at L5, +3
at L8, +4 at L10?>
<it says 4 levels, that's
the standard mathematical rounding rule, it doesn't say 4 whole levels.
maybe check original>
MC: The vestment to
be enchanted.
<with the MC format,
just trying something new for this one. nothing changes, except less words
(ie. more playability, I would hope). f is a temporary designation for
holy/unholy symbol, theoretically extending to mistletoe for druids>
Shukenja: This spell
only functions within a temple of the shukenja's deity, or on other ground
held holy by the shukenja's faith.
It enchants the shukenja's
garb to the equivalent of chain mail in protection. If no armor or
other protective devices
are worn by the shukenja, the magic vestment also provides a + 1 enchantment
for
every four levels of the
caster. The effects are lost if the shukenja is knocked unconscious or
leaves the area.
- by Lenard Lakofka, from Beefing Up The
Cleric (Dragon #58)
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