Melf's Minute Meteors
(Evocation/Alteration)


L^: mu3
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R#: (1")*
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D^: S
C^: v.s.m
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CT: 5s
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S^: None
A^: One TARGET per missile
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U: no
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Effect: This spell is unusual in two respects.

First,
the dweomer enables the caster to cast small globes of fire, each of
which bursts into a 1 ft. diameter sphere upon impact, inflicting 1-4
points of damage upon the TARGET creature -- or otherwise igniting
combustible materials (even solid planks). These meteors are missile weapons thrown
by the mage, with misses being treated as grenade-like missiles.
This ability continues from round to round until the caster has fired off as many of these "meteors"
as he or she has
levels of experience, until he or she decides to forego casting any additional
missiles still remaining, or until a [dispel magic] spell is successfully
CAST upon the magic-user. Second, once Melf's Minute Meteors is CAST,
the MU has the option to discharge the available missiles at the rate of 1 every 2 segments,
as desired, or 1 every round (beginning with the initial round of casting). The MU
may not switch between these options once one of them is chosen.

In the first option, the caster must point at the desired TARGET on the
second segment after the spell is CAST, and a missile will be discharged.
This process is repeated every 2 segments thereafter until
all of the missiles are so released. Naturally, this usually will mean
that the spell actually carries over into at least the following round.

If the second option is chosen, the MU can withold or discharge
missiles as he or she sees fit, so long as one missile is let go
during each subsequent round. This option has the benefit of enabling
the spell caster to actually discharge one of the "meteors" and
conjure some other spell as well in the same round. The other spell
must be of such a nature as to not require the continuing concentration of
the spell caster, or else he or she will involuntarily forego the
casting of any further missiles from the original spell. However, the
MU's opportunity to discharge a missile and CAST a spell in the
same round is of such benefit that the potential loss is not of concern.
If the MU fails to main an exact mental count of the # of missiles remaining,
this is an unfailing indication that he or she has involuntarily foregone the remaining
portion of the spell.
 

MC: The components necessary for the casting of this dweomer are nitre and
sulphur formed into a bead by the admixture of pine tar, and a
small hollow tube of minute proportion, fashioned from gold. The tube
costs no less than 1,000 gp to construct, so fine is its workmanship
and magical engraving, but it remains potent throughout numerous
castings of the spell -- unless damaged by accident or abuse.
 

    Originally by Luke Gygax