Messenger
(Enchantment/Charm)

The Messenger by Tammy Mae Moon


L^: c2, sh2
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R#: (2")*
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D^: 1h*
C^: v.s.m
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CT: 1r
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S^: Neg.
A^: One creature
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Effect: This spell enables the cleric to call upon a small (size S) creature of at least animal intelligence to act as his or her messenger.

The spell does not affect creatures that are “giant”
types, and it will not work on creatures with an intelligence score of 4
or higher, or with a rating of low intelligence or better (whichever applies).
If the creature is already within range, the cleric, using some
type of food desirable to the animal as a lure, can call the animal to
come. The animal is allowed a saving throw versus spell, and if this
succeeds the spell fails. If the saving throw is failed, the animal will
advance toward the cleric and await his or her bidding. The cleric can
communicate with the animal in a crude fashion, telling it to go to a
certain place, but directions must be simple. The spell caster can attach
some small item or note to the animal. If so instructed, the animal
will then wait at that location until the duration of the spell expires.
(Note that unless the intended recipient of a message is expecting a
messenger in the form of a small animal or bird, the carrier may be ignored.)
When the spell’s duration expires, the animal or bird will return
to its normal activities. The intended receiver of a message gains
no communication ability.

MC: Some type of food desirable to the animal.
 

Shukenja: Through this spell the shukenja employs an available small animal or semi-intelligent creature as a messenger.
The shukenja gives the animal simple directions and attaches some item or note to the animal.
The animal carries out the directions, and, if instructed, waits there until the spell duration expires.

Shukenja.MC: A bit of food to lure the animal.


        - by Lenard Lakofka, from Beefing Up The Cleric (Dragon #58)

 
 







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