Messenger
(Enchantment/Charm)
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Effect: This spell enables the cleric to call upon a small (size S) creature of at least animal intelligence to act as his or her messenger.
The spell does not affect
creatures that are “giant”
types, and it will not work
on creatures with an intelligence
score of 4
or higher, or with a rating
of low intelligence or better (whichever applies).
If the creature is already
within range, the cleric, using some
type of food desirable to
the animal as a lure, can call the animal to
come. The animal is allowed
a saving throw versus spell, and if this
succeeds the spell fails.
If the saving throw is failed, the animal will
advance toward the cleric
and await his or her bidding. The cleric can
communicate with the animal
in a crude fashion, telling it to go to a
certain place, but directions
must be simple. The spell caster can attach
some small item or note
to the animal. If so instructed, the animal
will then wait at that location
until the duration of the spell expires.
(Note that unless the intended
recipient of a message is expecting a
messenger in the form of
a small animal or bird, the carrier may be ignored.)
When the spell’s duration
expires, the animal or bird will return
to its normal activities.
The intended receiver of a message gains
no communication ability.
MC: Some type of food
desirable to the animal.
Shukenja: Through
this spell the shukenja employs an available small animal or semi-intelligent
creature as a messenger.
The shukenja gives the animal
simple directions and attaches some item or note to the animal.
The animal carries out the
directions, and, if instructed, waits there until the spell duration expires.
Shukenja.MC: A bit
of food to lure the animal.
- by Lenard Lakofka, from
Beefing Up The Cleric (Dragon #58)
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