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**
The Dungeon Master must mislead the possessor of the potion so as to convice
him that it is not harmful.
(See
the appropriate item description for particulars.)
A single sip of this stuff will cause the imbiber
to
go mad, as if he or she were affected by a symbol
of insanity.
Once any creature is affected by the elixir,
the dweomer from the entire
flask instantly disappears, and the remaining
draught is merely foul-tasting
liquid.
Appearance/Consistency: fuming
Transparency: luminous (determine transperancy)
Colour: purple
Taste/Odor: vinegary, then foul tasting