Elixir of Madness


Enc: 2.5 
IS: [potionsave]
Aura: 
XP: --
GP: --
Potions
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DMG

** The Dungeon Master must mislead the possessor of the potion so as to convice him that it is not harmful.
(See the appropriate item description for particulars.)

A single sip of this stuff will cause the imbiber to
go mad, as if he or she were affected by a symbol of insanity.
Once any creature is affected by the elixir, the dweomer from the entire
flask instantly disappears, and the remaining draught is merely foul-tasting
liquid.

Appearance/Consistency: fuming
Transparency: luminous (determine transperancy)
Colour: purple
Taste/Odor: vinegary, then foul tasting