Symbol (c7)
Symbol (mu8)
Symbol (wj8)

Symbol
(Conjuration)


L^: c7
-
R#: T
-
D^: 1t*
C^: v.s.m
-
CT: 3
-
S^: Neg.
A^: S
-
-
-
-

Effect: The cleric casting this spell inscribes a symbol in
the air or upon any surface, according to his or her wish. The symbol glows
for 1 turn for each level of experience of the cleric casting it.The particular
symbol used can be selected by the cleric at the time of casting, selection
being limited to:

HOPELESSNESS -

Creatures seeing it must turn back in dejection and/or surrender to capture or attack unless they save vs. Magic.
Its effects last for 3 to 12 turns.

WSG: If a symbol of hopelessness is placed upon a location
where it can only be viewed by a character or creature in a precarious
position (on the surface of a severe slope or a cliff face, for instance)
and the viewer fails his saving throw, he will be unable to
tear his gaze from the symbol and must make a successful Wisdom
Check every turn as long as the magic remains in effect. If
anyone of these checks fails, he will fall from his precarious position
unless he makes a successful Climbing Check or Dexterity
Check (whichever applies) immediately after the Wisdom Check
was failed. If a symbol of pain is viewed in the same circumstances,
the Dungeon Master should substitute a Constitution
Check for the Wisdom Check and otherwise handle the incident
in the same way as described above.

PAIN

- Creatures affected suffer -4 on "to hit" dice
and -2 on DEX ability score due to wracking
pains. The effects last for 2-20 turns.

WSG: If a symbol of hopelessness is placed upon a location
where it can only be viewed by a character or creature in a precarious
position (on the surface of a severe slope or a cliff face, for instance)
and the viewer fails his saving throw, he will be unable to
tear his gaze from the symbol and must make a successful Wisdom
Check every turn as long as the magic remains in effect. If
anyone of these checks fails, he will fall from his precarious position
unless he makes a successful Climbing Check or Dexterity
Check (whichever applies) immediately after the Wisdom Check
was failed. If a symbol of pain is viewed in the same circumstances,
the Dungeon Master should substitute a Constitution
Check for the Wisdom Check and otherwise handle the incident
in the same way as described above.

PERSUASION

- Creatures seeing the symbol become of the
same alignment as and friendly to the cleric who
scribed the symbol for from 1 to 20 turns unless a
saving throw versus magic is made.

MC: Mercury && phosphorus. (cf. eighth level magic-user symbol spell.)

<problem with direct links to targets>



 
 

Symbol
(Conjuration/Summoning)


L^: mu8, wj8
-
R#: T
-
D^: S
C^: v.s.m
-
CT: 8
-
S^: Special
A^: S
-
-
-
-

Effect: A symbol spell causes the creation of magical runes which affect creatures which pass over, touch, read, or pass through
a portal upon which the symbol is inscribed. Upon casting the spell, the magic-user inscribes the symbol upon whatever surface he or she desires.

Likewise, the spell caster is able to place the symbol of his or her choice, using any one of the following:

Death () -

One or more creatures whose total hit points do not exceed 80 are slain.

Discord -
http://taiyaki.files.wordpress.com/2009/07/umi4_h.jpg?w=590

All creatures are affected and immediately fall to
loudly bickering and arguing; furthermore, there is a
50% probability that creatures of different alignment
will attack each other. The bickering lasts for 5-20
rounds; the fighting for 2-8 rounds.

Fear () - This symbol operates as an extra-strong fear spell,
causing all creatures to save vs. the spell at -4 on the
die or panic and flee as if affected by a fear spell (q.v.)

Hopelessness - All creatures are affected and must turn back in dejection unless they save versus magic.
Affected creatures will submit to the demands of any opponent, i.e. surrender, get out, etc.;
the hopelessness lasts for 3 to 12 (3d4) turns,
and during this period it is 25% probable that affected creatures will take no action during any round,
and 25% likely that those taking action will turn back or retire from battle, as applicable.

WSG: If a symbol of hopelessness is placed upon a location
where it can only be viewed by a character or creature in a precarious
position (on the surface of a severe slope or a cliff face, for instance)
and the viewer fails his saving throw, he will be unable to
tear his gaze from the symbol and must make a successful Wisdom
Check every turn as long as the magic remains in effect. If
anyone of these checks fails, he will fall from his precarious position
unless he makes a successful Climbing Check or Dexterity
Check (whichever applies) immediately after the Wisdom Check
was failed. If a symbol of pain is viewed in the same circumstances,
the Dungeon Master should substitute a Constitution
Check for the Wisdom Check and otherwise handle the incident
in the same way as described above.

Insanity - One or more creatures whose total hit points do not
exceed 120 will become insane and remain so, acting as if a confusion spell (q.v.) had been placed upon them until a heal, restoration, or wish spell is used to remove the madness.

Pain - All creatures are affected, having wracking pains shooting through their bodies,
which causes them to have -2 on dexterity and -4 on attack dice for from 2-20 turns.

WSG: If a symbol of hopelessness is placed upon a location
where it can only be viewed by a character or creature in a precarious
position (on the surface of a severe slope or a cliff face, for instance)
and the viewer fails his saving throw, he will be unable to
tear his gaze from the symbol and must make a successful Wisdom
Check every turn as long as the magic remains in effect. If
anyone of these checks fails, he will fall from his precarious position
unless he makes a successful Climbing Check or Dexterity
Check (whichever applies) immediately after the Wisdom Check
was failed. If a symbol of pain is viewed in the same circumstances,
the Dungeon Master should substitute a Constitution
Check for the Wisdom Check and otherwise handle the incident
in the same way as described above.

Sleep -

All creatures under 8+ 1 hit dice will immediately fall into a catatonic slumber and cannot be awakened for
5 to 16 (d12 + 4) turns.

Stunning - One or more creatures whose total hit points do not exceed 160 will be stunned and reeling for 3-12 (3d4) rounds, dropping anything it or they hold in manipulative members.

The type of symbol cannot be recognized without it being read and thus activating its effects.

MC: Powdered black opal && diamond dust worth not less than 5000 g.p. each.
 

Wu Jen: This spell creates magical runes which affect creatures that pass over,
touch, read, or pass through the AREA in which they are inscribed. Any of the
following symbols may be inscribed (no saves unless indicated):

Death: Slays up to 80 HP of creatures.

Discord: All creatures affected argue with each other for 5d4 rounds, and
those of opposing alignments have a 50% chance of fighting for 2d4
rounds.

Fear: All affected creatures make saves vs. spell at -4 or flee in
panic.

Hopelessness: All creatures must turn back in dejection if a save is failed,
and submit to an opponent's demands. The Hopelessness lasts for 3d4
rounds, and during that time there is a 25% chance of no action being
taken.

Insanity: Up to 120 HP of creature become insane and act as if a
confusion spell is CAST upon them.

Pain: All affected creatures are -2 on DEX, -4 to hit, because of wracking
pain, for 2d10 turns.

Sleep: All creatures under 8 + 1 HD fall asleep for 4d4 turns.

Stunning (): Up to 160 HP of creatures are stunned for 3d4 rounds.

    The type of symbol cannot be determined without setting off its effects.

MC.WJ: The material components of this spell are powdered black opal and
diamond dust worth 1,000 ch'ien.

Symbol: The save against this 
spell is given in the PH as 'special' but

with the exception of the symbol of fear 
variant, exactly what this is not 
specified in either PH or DMG.  However, 
in the PH the save for the 7th 
level clerical version of the spell (these 
spells do overlap; the magic-user variety 
contains more options, but symbol of 
persuasion
is unique to the clerical 
version) is given as 'Neg', so for the 
wizard version a standard save 
vs. spells might be given.  It 
could be ruled that the symbol of death 
should include a save against 
death magick rather than spells. 
(Polyhedron #29)