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Phantom Wind
(Alteration/Phantasm)


L^: i3
-
R#: (1")*
-
D^: 1r*
C^: v.s
-
CT: 3s
-
S^: None
A^: 1" broad path
-
!@@
U: no
(can be CAST and will function within the bounds of an airy water spell)
!##

Effect: When this spell is employed, the illusionist creates a wind which cannot be seen or felt.

This movement of air
does, however, serve to blow light objects before it, flutter curtains or
drapes, flap loose clothing (such as capes, cloaks, and mantles), fan
fires, and move clouds of gaseous materials (such as a wall of fog, a
fog cloud, a cloudkill cloud, etc.). The wind created moves in the direction
in which the illusionist points, its effects being felt in a progressively
longer path as the spell continues, at a movement rate of 1 ” per
round, with the effects lasting the entire course of the path. Thus, the
spell could, for example, be employed to move several sailed vessels,
but the first affected by the wind would also be the one to move the
farthest.
 
 







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