Preface
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- | - | - | - | Unearthed Arcana |
Now that you have this tome in your hands,
you are about
to discover a new and exciting dimension
in the
AD&D@
game world.
You have unearthed the hidden mysteries
of this work, so
although they are no longer arcana, the
contents are treasure.
The AD&D@ game system is dynamic.
It grows and
changes and expands. Our universe does
all this, and so
too the multiverse of this game system.
The description
and definition of an infinite multiverse
must necessarily
be done piecemeal - adding new discoveries
as they
come to light, expanding horizons as the
sum total of our
past knowledge allows.
As the original volumes of the game system
(Monster
Manual, Players Handbook,
and Dungeon Masters
Guide) have altered from their
first editions, so the game
has changed in form and substance. This
new material
grew from my own campaign, articles published
in
DRAGON@ Magazine, and input from
many Dungeon
Masters and players also. The book has
a single purpose:
Unearthed Arcana brings new dimensions
to the AD&D
game system. The compiled material which
lies herein offers
fresh new approaches to play without materially
affecting
any ongoing campaign adversely. This work
does
not alter former “laws of the multiverse,”
but it does open
insights and vistas beyond those previously
understood
and seen.
All the participants of a campaign will
find this material of
greatest interest and benefit to them.
Dungeon Masters
will discover new sub-races and their
inter-relationships,
new deity models for non-humans, and much
in the way
of magic - a trove of spells and items
indeed! Players, of
course, benefit from all of that and more.
There are new
horizons for demi-human characters, new
professional
callings, new weapons, new approaches
to just about
everything. Yes, some of this material
has appeared previously,
but here it is carefully revised, edited,
and compiled
so as to change it from a possible insertion
to an
integral part of a vital campaign. There
are new choices,
new possibilities, new opportunities,
and new ideas laid
out before you. Best of all, these rest
upon the solid foundation
of the AD&D game system - the most
widely accepted
and played role-playing game in the world.
This effort was by no means mine alone.
Len Lakofka, as
usual, contributed his part. Roger Moore
is a name which
all devotees of the game know, and he
also added to this
work. Luke Gygax was invaluable as a sounding-board
and playtester. Frank Mentzer was on hand
from the beginning
to test and try my thoughts and ideas,
to bring his
own creativity to the whole, and to assist
in making this a
far better effort than originally conceived.
Once the ideas
were compiled, Jeff Grubb and Kim Mohan
went to work
on the manuscript. These two insisted
on clarifying, codifying,
expanding, and defining, and generally
demanded
that the whole text become better and
better. Despite the
extra work demanded from me, I thank them
for this -
and still more for their own creativity
which they freely
.contributed in order to insure that what
you now hold is
the best possible text, a literally up-to-the-minute
description
of the “state of the art” as that term
applies to the
AD&D game system.
Every Dungeon Master who has created a
campaign milieu
out of whole cloth, so to speak, can certainly
understand
that the more one learns, the more one
comes to
understand how little he knows. So too
the multiverse of
this game system. The farther afield one
goes in exploration
and discovery, the greater the realization
of how vast
is the realm of unknown knowledge which
awaits discovery,
as it were. However, such as with our
actual world,
the expanses of the game multiverse will
always have
frontiers and unexplored territories.
This fact, indeed, is
what makes the AD&D game system so
wonderful and
appealing.
Thus, Good Reader, here is the “last word”
- by far not
the last word ever, but the latest so
far. It is, after all, high
time that those who enjoy the challenge
and excitement
of the AD&D game be presented
with a tome such as this,
a package which gathers all of the new
discoveries, plus
a wealth of just uncovered secrets, between
one pair of
covers. Preliminaries aside, here is Unearthed
Arcana. It
is now the moment you have waited for.
Read on, and
may you have as much fun with your creation
as we are
having with ours.
Gary Gygax
May 1,1985
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