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Sequester
(Illusion/Phantasm - Abjuration)
"Some four hundred miles
north of Meroe,
not far from the first
cataract at Assuan,
Isis possessed another
sequestered haunt,
the city and island of
Philae ..."
- Isis in the Ancient
World, R.E. Witt
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Effect: When CAST,
this spell not only prevents detection and location spells from working
to detect or locate the objects affected by the sequester
spell,
it also renders the affected
object(s) invisible to any form of
sight or seeing.
Thus, a sequester spell can
mask a secret door, a treasure
vault, or whatever. Of course, it does
not render the subject proof
from tactile discovery or from devices
such as a robe of eyes or
a gem of seeing. If cast upon a creature not
desiring to be affected
and able to resist and avoid the spell, a normal
saving throw versus spell
is given. Living creatures (and even undead
types) affected by a sequester
spell become comatose and are kept
effectively in a state of
suspended animation until the spell wears off
or is dispelled.
MC: Basilisk eyelash,
gum arabic, and a dram of whitewash.
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