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Sequester
(Illusion/Phantasm - Abjuration)

"Some four hundred miles north of Meroe,
not far from the first cataract at Assuan,
Isis possessed another sequestered haunt,
the city and island of Philae ..."
- Isis in the Ancient World, R.E. Witt


L^: mu7
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R#: T
-
D^: 1 week + 1d*
C^: v.s.m
-
CT: 1r
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S^: S
A^: (2' cube)*
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!@@
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!##

Effect: When CAST, this spell not only prevents detection and location spells from working to detect or locate the objects affected by the sequester spell,
it also renders the affected object(s) invisible to any form of sight or seeing.

Thus, a sequester spell can
mask a secret door, a treasure vault, or whatever. Of course, it does
not render the subject proof from tactile discovery or from devices
such as a robe of eyes or a gem of seeing. If cast upon a creature not
desiring to be affected and able to resist and avoid the spell, a normal
saving throw versus spell is given. Living creatures (and even undead
types) affected by a sequester spell become comatose and are kept
effectively in a state of suspended animation until the spell wears off
or is dispelled.

MC: Basilisk eyelash, gum arabic, and a dram of whitewash.
 
 







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