Spell Immunity
(Abjuration)
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Effect: By means of this spell,
the cleric or any creature touched is
made immune to the effects of a specified spell of 4th level or lower that
the cleric has directly experienced.
For instance,
if the cleric has been hit by a fireball
at some time,
then this spell can be used to protect
someone from the effect of a [fireball].
This spell cannot affect an intended recipient
who is already magically protected by a spell or other temporary effect.
The magic of this spell will only protect
against actual cast spells,
not against effects of magic items or
a creature's innate spell-like abilities,
but immunity lasts for the full duration
of the spell.
Only one spell immunity can be
in effect upon a single creature at a time;
any applications subsequent to the first
have no effect until the first duration ends.
The spell immunity does not extend
to items carried by the recipient,
which still must make saving throws (if
applicable) to avoid damage.
Only a particular spell can be protected
against,
not a certain class of spells or a group
of spells which are similar in effect;
thus,
someone given immunity from [lightning
bolt] spells would still be vulnerable to a [shocking grasp].
MC: The material component for spell
immunity is the same (if any) as for the spell to be protected against.
Shukenja: The recipient of this
spell is immune to the effects of a specified spell of 4th level or lower
that has been
experienced by the shukenja. The immunity
applies only to cast spells, not to magical items and effects from
spell like abilities. Only one spell immunity
may be cast on a given creature at one time.
Shukenja.MC: A pot of ink, a brush,
and a white silk vest.
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