Weapon Type | Cost | Approximate
Weight in Pounds |
Size S or M | Size L | Notes | Length | Space Required | Speed Factor | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | Save As |
Spetum | 3 gp | 4 | d6+1 | 2d6 | includes: Corseque, Korseke | 8'+ <7+d4?> | 1 | 8 | -2 | -2 | -2 | -1 | 0 | 0 | 0 | 0 | 0 | +1 | +2 | [Wood, thin] |
DISARMER!: These weapons are capable of disarming an opponent on a score required to hit AC8.
The spetum was probably designed to increase
both offensive and defensive capabilities of a normal spear. <+1 to
parry?>
To a sharp, tapering point two blades which
point forward at about 45° are added to provide secondary attack modes,
deflect opponent's weapons,
and catch and hold opponents at a distance
if penetration with one of the blades is not achieved. <a score 1 less
than the one needed to hit prevents the target from moving for 1 round?>
Weapons in this same class are the various
corseques or korsekes.
Q. Please clarify the ruling that a spetum
can disarm an opponent on the
equivalent oof a 'to hit AC 8' roll. Does
this mean that a lowly orc can disarm
a 20th level paladin with a Holy
Avenger if he rolls an 11? Does the
weapon still do damage if it is used
to disarm an opponent?
A. We suggest that the orc with a
spetum could disarm an opponent if
he managed to make the appropriate
'to hit' roll.
However,
it seems fair to allow the
paladin in this example a bonus
because of his magickal weaponry.
The score required should be adjusted
upwards for each magickal plus
of the weapon in question. If the orc
does manage to get a lucky hit then
the paladin will be disarmed. The
paladin should still be able to beat the
orc to a pulp with his bare hands.
We also suggest that the orc would
not do any damage to an opponent if
he used the spetum to disarm that
opponent -- he is not making a direct,
physical attack, and thus should not
significantly hurt his opponent.
(Imagine #9)
Weapon Type | Cost | Approximate
Weight in Pounds |
Size S or M | Size L | Notes | Length | Space Required | Speed Factor | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | Save As |
Spetum | 3 gp | 4 | d6+1 | 2d6 | relates to: Spetum | 8' | 1 | 8 | -2 | -2 | -2 | -1 | 0 | 0 | 0 | 0 | 0 | +1 | +2 | [Wood, thin] |
DISARMER!: These weapons are capable of disarming an opponent on a score required to hit AC8.
<Europe, 16th and 17th centuries>
Weapon Type | Cost | Approximate
Weight in Pounds |
Size S or M | Size L | Notes | Length | Space Required | Speed Factor | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | Save As |
Spetum | 3 gp | 4 | d6+1 | 2d6 | relates to: Spetum | 8'+ <7+d4?> | 1 | 8 | -2 | -2 | -2 | -1 | 0 | 0 | 0 | 0 | 0 | +1 | +2 | [Wood, thin] |
DISARMER!: These weapons are capable of disarming an opponent on a score required to hit AC8.
|
|
|
|
|
*template***template*