Tri-Spear
(Spetum)
 


Weapon Type Cost Approximate
Weight in
Pounds
Size S or M Size L   Notes  Length Space Required Speed Factor 0 1 2 3 4 5 6 7 8 9 10 Save As
Spetum 3 gp 4 d6+1 2d6 includes: Corseque, Korseke 8'+ <7+d4?> 1 8 -2 -2 -2 -1 0 0 0 0 0 +1 +2 [Wood, thin]

DISARMER!: These weapons are capable of disarming an opponent on a score required to hit AC8.

The spetum was probably designed to increase both offensive and defensive capabilities of a normal spear. <+1 to parry?>
To a sharp, tapering point two blades which point forward at about 45° are added to provide secondary attack modes,
deflect opponent's weapons,
and catch and hold opponents at a distance if penetration with one of the blades is not achieved. <a score 1 less than the one needed to hit prevents the target from moving for 1 round?>
Weapons in this same class are the various corseques or korsekes.

Q. Please clarify the ruling that a spetum 
can disarm an opponent on the 
equivalent oof a 'to hit AC 8' roll.  Does 
this mean that a lowly orc can disarm 
a 20th level paladin with a Holy 
Avenger if he rolls an 11?  Does the 
weapon still do damage if it is used 
to disarm an opponent? 
A. We suggest that the orc with a 
spetum could disarm an opponent if 
he managed to make the appropriate 
'to hit' roll.

    However, it seems fair to allow the 
paladin in this example a bonus 
because of his magickal weaponry.  
The score required should be adjusted 
upwards for each magickal plus 
of the weapon in question.  If the orc 
does manage to get a lucky hit then 
the paladin will be disarmed.  The 
paladin should still be able to beat the 
orc to a pulp with his bare hands. 
    We also suggest that the orc would 
not do any damage to an opponent if 
he used the spetum to disarm that 
opponent -- he is not making a direct, 
physical attack, and thus should not 
significantly hurt his opponent. 
(Imagine #9)


Corseque
 
 
 


Weapon Type Cost Approximate
Weight in
Pounds
Size S or M Size L   Notes  Length Space Required Speed Factor 0 1 2 3 4 5 6 7 8 9 10 Save As
Spetum 3 gp 4 d6+1 2d6 relates to: Spetum 8' 1 8 -2 -2 -2 -1 0 0 0 0 0 +1 +2 [Wood, thin]

DISARMER!: These weapons are capable of disarming an opponent on a score required to hit AC8.

<Europe, 16th and 17th centuries>



 
 

Korseke
 
 
 


Weapon Type Cost Approximate
Weight in
Pounds
Size S or M Size L   Notes  Length Space Required Speed Factor 0 1 2 3 4 5 6 7 8 9 10 Save As
Spetum 3 gp 4 d6+1 2d6 relates to: Spetum 8'+ <7+d4?> 1 8 -2 -2 -2 -1 0 0 0 0 0 +1 +2 [Wood, thin]

DISARMER!: These weapons are capable of disarming an opponent on a score required to hit AC8.



 
 
 
 
 
 
Weapons
Pole Arms : The Spear Family
-
Unearthed Arcana
Player's Handbook

 
 
 

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