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Sunray
(Evocation - Alteration)


L^: d7
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R#: (1")*
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D^: 1r
C^: v.s.m
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CT: 3s
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S^: S
A^: 1" diameter sphere (plus special)
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!@@
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!##

Effect: When a sunray spell is cast, the druid evokes a burning beam of light which is similar to a ray of actual sunlight in all important aspects.

It inflicts blindness for 1-3 rounds upon
all creatures within its AREA of effect unless a successful save
vs. spell is made. Creatures using ultravision at the time may be
blinded for 2-8 rounds, while those to whom sunlight is harmful or unnatural
will suffer permanent blindness unless the save is made, in
which case the blindness lasts for 2-12 rounds. Those within its area
of effect, as well as creatures within 2”of its perimeter, will have no infravisual
capabilities for 2-5 rounds.

Undead (including vampires) caught within its main area of effect
must save versus spell, taking 8-48 points of damage or half damage
if a save is made. Those within the secondary area of effect (up to 2”
from the perimeter) take 3-18 points of damage or no damage if save
is made. The ultraviolet light generated by the spell will inflict damage
on fungoid creatures and subterranean fungi just as if they were undead,
but no saving throw is possible.

MC: An aster seed and a piece of aventurine feldspar (sunstone).
 
 







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