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Sunray
(Evocation - Alteration)
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Effect: When a sunray spell is cast, the druid evokes a burning beam of light which is similar to a ray of actual sunlight in all important aspects.
It inflicts blindness
for 1-3 rounds upon
all creatures within its
AREA of effect unless a successful save
vs. spell is made. Creatures
using ultravision at the time may
be
blinded for 2-8 rounds,
while those to whom sunlight is harmful or unnatural
will suffer permanent blindness
unless the save is made, in
which case the blindness
lasts for 2-12 rounds. Those within its area
of effect, as well as creatures
within 2”of its perimeter, will have no infravisual
capabilities for 2-5 rounds.
Undead (including vampires)
caught within its main area of effect
must save versus spell,
taking 8-48 points of damage or half damage
if a save is made. Those
within the secondary area of effect (up to 2”
from the perimeter) take
3-18 points of damage or no damage if save
is made. The ultraviolet
light generated by the spell will inflict damage
on fungoid creatures and
subterranean fungi just as if they were undead,
but no saving throw is possible.
MC: An aster seed
and a piece of aventurine feldspar (sunstone).
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