Tempus Fugit
(Illusion/Phantasm)




Reverse: Slow Time


L^: i5
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R#: 0
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D^: 5t*
C^: v.s
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CT: 5s
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S^: None
A^: 1" radius
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Effect: This powerful illusion affects the minds and
bodies of all those within the AREA of effect.

The spell causes those affected
to perceive the passage of time in a much faster manner.
Those entering this area after the casting is completed are similarly
affected. Every turn (10 minutes) spent under the tempus fugit spell
seems like a full hour to those within its dweomer. Because of this, all
functions of affected individuals are speeded up accordingly. They
must eat, sleep, and so forth according to an accelerated rate. The
duration of other spells cast within the tempus fugit area is also sped
up accordingly. One hour is as six to them, four hours a full day. This
acceleration of time allows rest, renewal of spells, and recovery of hit
points lost.
If desired, the spell caster can reverse the spell so that time is slowed
for the individuals: An hour will seem as only a turn, a day merely four
hours.

Slow Time: Reversal requires no special preparation. In either case, the illusionist
is also affected by the spell. Under the reverse, the effects
will always last at least one turn after the caster desires its dispelling,
because his or her reactions are so greatly slowed.
 
 







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